| 12-13-2003, 10:44 PM | #1 |
I would like some help about the code. I understand the Dakan one, but i found a better one more hard to understand, the Waugriff code is basically made by frozen-orb, I think Waugriff gave me the web site where he found the code and probably modified it from it. He gave me this web site by himself. This code is so complicated to understand i may pass a lot of day to possibly understand how to modify it, but I dont want to take all this time if someone can help me about this. I need help to modify a nice code and if its possible to make one better. If I can help I will be happy to help about the code or anything else. Can I have answer about this code. Thank you and sorry if my english is bad.:D :santa: |
| 12-14-2003, 02:49 AM | #2 |
There, I moved your question into a thread of it's own. Enjoy. |
| 12-15-2003, 11:38 PM | #3 |
No, it was made by "Forzen-Orb" and A good way to do this is to have a string array, and then set each array equals a valid charachter used for a name. Then, make sure you dont use two of the same valid charachters. Now you can use this... Let X represent the string array. Let Y represent a variable representing the player's name Let Z represent an integer variable. I beleive there are 40 different valid charachters For each integer (Integer A) from 1 - 40 do... For each integer (Integer B) from 1 - 16 do... If (Substring (Player name of Y) (Integer B), (Integer B), is equal to X(Integer A) then do set set Z = Z + (Integer B) Else do If Substring (Player name of Y) (Integer B), (Integer B), Is Equal to <Empty String> then do (Skip Remaining Actions). The purpose of this is to store the name of the player into an integer, which can then be multiplied by the code to make the code unusable by other players. And to of course... encrypt the code! |
| 12-15-2003, 11:55 PM | #4 |
kane635 read your private inbox, and why don't you reply to your own thread about helping with triggers |
