| 12-14-2003, 04:03 AM | #1 |
Could anyone post how to stop the lag buildup for the create units trigger? Please? |
| 12-14-2003, 02:27 PM | #2 |
The action its self creates minual lag if it not dones not create 1200 in a sec. Show me the trigger so i can help more cause right now i see no problem. More then likely its how you have used this action. That or you have a very old computer. |
| 12-14-2003, 03:06 PM | #3 |
My computer is not very old I just want to eliminate lag from the groups and I heard there was a way to do it. Trigger Event- Every 60 seconds of game time Action- Create 3 footman for player one red at location - Create 2 archers for player one red at location -Order every unit within Location to location2. I want to make it so this wont lag as much, because I have 5 spawns coming out of each base. |
| 12-14-2003, 04:08 PM | #4 |
Event- Every 60 seconds of game time is what would cause lag if any but i can see any thing else i could be other triggers that are going off. Do you have alot of Timed events in you map cause is so thats your problem maps with more the 7 of these can case major lag. |
| 12-14-2003, 04:47 PM | #5 |
Cooler, i have a question. Would it help if a unit spawn trigger like the one xzarol has given was changed to look like this instead? Event- None (run by another trigger) Actions- Create XYZ ### at blah blah Create Blah ### at XYZ Order blahXYZ to move to blah Wait 60 seconds Trigger- run this trigger |
| 12-14-2003, 04:51 PM | #6 |
use polled wait and that would work. B ut dont ever set it to wait .01 or no wait at all beacuse that will cause end less loop and shut down wc3. |
| 12-14-2003, 05:01 PM | #7 |
Err, excuse my ignorance, but what's a polled wait? Is it that "Wait for condition, checking every # seconds" action? |
| 12-14-2003, 05:16 PM | #8 |
Its in ums editor next to wait it takes the time of every player and takes the avarge in b net game (stops lag). |
| 12-14-2003, 05:17 PM | #9 |
Thanks for your help COOLer! It would NEVER have occured to me to use that instead. |
