| 12-14-2003, 12:20 PM | #1 |
hey sup, well lets get to the point You know how in DOTA and AOS theres like an army tht comes out every now n then n they are sent to atk-move to their base...I know how to do tht part but the problem i have is there r 5 different paths in my aos, n not all of the army goes to their main base, but instead to a outpost...can some1 teach me how to use triggers to send the units to atk-move the main base after destroyin/reaching the outpost? I needa noe quik! |
| 12-14-2003, 02:24 PM | #2 |
Easy you first issue the order to the out post and once the units reach the out post then order them to the main base.GL on your map. |
| 12-14-2003, 05:28 PM | #3 |
you could always just do a newb killer TD style moving. Just make several rects with like move1, move2, etc. Anyway make it so you put each rect on a point where the units have no choice but to go in X pathway to go there, then when it reaches there just make another order to go to the next area. Just keep on doing this to you get to your destination and voila you have a problem free pathing map. P.S. make sure they ATTACK the point otherwise they will just run right past the enemy units. Also for god knows what reason they sometimes get stuck so to fix that just make a "kick in the but" trigger which for every X seconds if they haven't moved in a certain area yet just tell them to move again. |
| 12-15-2003, 01:50 PM | #4 |
Ahh thx ppl it works..........:D but now they're always stuck (maybe too many units or spawning time too short), so I think maybe u should teach me how to do the anti-stuck trigger |
