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Trigger Help-Items

12-14-2003, 05:23 PM#1
Evil-Tormenter
Ok Here's the deal...

I need help with this trigger:I take an empty vial to the fountain, and it is replaced by a full vial. until there its ok. What happens is is that It wont work unless the vial is on slot 1. Can someone tell me the trigger I should use to make the vial be replaced no matter in which slot it is?
12-14-2003, 07:38 PM#2
Vexorian
Add a " wait 0.00 seconds " after you remove the first item and before you create the other one
12-14-2003, 08:01 PM#3
Neo_Genesis
you can use a for loop to determin what slot the item is in and here is the for loop code

Code:
for each (iteger A) from 1 to 6, do (actions)
  Loop -Actions
     If (all conditions are True) then do (Then Actions) else do (Else Actions)
       If - Conditions
          (item-type of (item carried by (Trigger unit) in slot (integer A) Equal to Empty Vial
       Then - Actions
          Item- Remove (item carried by (Trigering Unit) in slot (integer A))
          Hero-Create Full Vial and give it to (Triggering Unit)
       Else - Actions
   (endif)
(endLoop)

Thats how I would do it. I hope that helps you


Neo_Genesis
12-14-2003, 08:05 PM#4
Vexorian
Quote:
Originally posted by Vexorian
Add a " wait 0.00 seconds " after you remove the first item and before you create the other one