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A StarWars Mod

12-14-2003, 05:40 PM#1
slith
I am a star wars fan and i was thinking of creating a mod.

i will need modelers, skinners, animators, and advanced triggers maker

some terrainer and idea giver are welcome too.

a good banner will be welcome too.

Here is wat the mod will contain(if we can do it of course):
-4 heavy civilizations (the Old Republic, the Confederacy, The Empire and The Rebels)
-secondary civs. (gungans, naboo, wookies, Yuuzhang Vong, etc...)
-New neutral building (with the Hutt...)
-Lots of creeps (wild animals and bandits)
-4 campaign(one for each civ)
-Melee maps
-and all we can do more..
12-14-2003, 08:26 PM#2
Sides
Wow, that's ambitious to the point where it will never get done. EVER.

People have tried Race mods like this before, and 95% of them get cancelled.

If I haven't discouraged you enough, and you DO go through with this, I suggest using stuff only from Episodes IV, V and VI. Episode I and II suckass so don't even attempt it

-spart
12-15-2003, 01:32 PM#3
slith
So you are not courageous enough to help me?

for your suggestion i will certainly begin only with the classics episodes.
I will need help. so.....
12-22-2003, 12:09 AM#4
SwordMaster36
u shuld maybe make up ur own story like they did in Knights of the Old Republic. also, wat r u gonna do? u could probably make ur own terrain and crap, and do the triggers. all u need are modelers and skinners
12-31-2003, 07:11 AM#5
Xaran Alamas
I'd suggest on focusing making one pair of the races first for instance the Rebels and Imperials.

As for Ep 1 and 2 I think they're good :D but I wish people would stop comparing them to the original three
01-03-2004, 03:55 PM#6
slith
Here is a possible techtree for the rebels
01-03-2004, 03:59 PM#7
Patrick
I think you should try using the tech tree from star wars galactic battle grounds. http://www.lucasarts.com/products/ba...lonecampaigns/
01-03-2004, 04:18 PM#8
SwordMaster36
hmmm u need mor units. r the jedi going to be the heros?
01-05-2004, 03:06 PM#9
Xaran Alamas
Please, if you do this don't use R2 droids for workers, cause they're mechanics and while that makes sense for repairing it doesn't make much sense for them to be able to build buildings.
01-05-2004, 04:04 PM#10
Frostigt
isent the engineer the worker?
01-05-2004, 09:10 PM#11
SwordMaster36
hmmm thats a point... R2 droids r small and wee-bit tiny so, id love to see them build a starport or something
01-06-2004, 11:55 AM#12
slith
Engineers are the workers.
R2 series droids will be used as "spellcaster" with the following abilities:
- Repair spaceship
- Hyperdrive calculation (Teleport an hyperdrive Ship at any explored area of the map)
- Computer Log In (Capture ennemy building)
- Electical Shock (Stun an ennemy unit)

I will not use the techtree of Battleground because first i want this game to be original and second because it is not a good techtree.
01-06-2004, 12:36 PM#13
slith
I really need some modeller and some skinner...
01-06-2004, 12:50 PM#14
slith
Here is a test for the mod banner. Say me what you think of it please.
01-08-2004, 02:03 PM#15
Frostigt
i donmt think it should be taun tauns, they only exists on hoth and arent that fabulos, could work in the campaign though...