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Attack Range Question

12-14-2003, 08:02 PM#1
Redesh
Is there an ability that increases the attack range. Or can I do this with triggers?
12-14-2003, 09:06 PM#2
th15
As far as i know it is only possible with the rifleman long rifle upgrade. So you can fake the increase of range by increasing the player's research level in long rifles. there is no way to reduce attack range, though.
12-14-2003, 09:08 PM#3
Dragon
I think there is, if you made the range increase for "Long Rifles" negative.
12-14-2003, 09:09 PM#4
Redesh
Nope, that won't work. That increases range for all units of that type, unless there's a trigger where it only increases for one unit. Is there?
12-14-2003, 09:12 PM#5
Dead-Inside
... You can set aquisition range with triggers. This means that the "Range" of the unit might be 2000, but he will only fire at whatever the aquisition range is set to... Be it 200 or 2000...

Regards
Dead-Inside
12-14-2003, 09:15 PM#6
Redesh
Quote:
... You can set aquisition range with triggers. This means that the "Range" of the unit might be 2000, but he will only fire at whatever the aquisition range is set to... Be it 200 or 2000...


That won't worker either. Because what if they're a melee unit? Then they wouldn't be a good guarder.
12-14-2003, 09:17 PM#7
Vexorian
You can always use an orb ability for that, remember that a unit can have two attacks, one with a low range and the other with a long range but disabled, then add an orb ability with triggers and the range increases
12-14-2003, 09:22 PM#8
Redesh
Quote:
You can always use an orb ability for that, remember that a unit can have two attacks, one with a low range and the other with a long range but disabled, then add an orb ability with triggers and the range increases


Great idea! But can you explain how an orb ability works? I am not too familiar with the subject. I am guessing that it switches attacks?
12-14-2003, 10:03 PM#9
FerretDruid
If you have a long rifles upgrade, and you give it to one unit, it will be the only one benefiting from it... Just make sure that no units have the long rifles upgrade to begin with (delete it from the unit in object editor), and only give it to the ones that you want to have it.
12-15-2003, 06:24 AM#10
Dead-Inside
Uhm... What IF they were a melee unit? Wouldn't it be possible to do the same thing... stupid?

Edit: (This means it would...)
12-15-2003, 12:06 PM#11
Captain Griffen
Black Arrows increases the attack range at lvls 2+3...maybe this might work with Flaming Arrows (No minions)?
12-15-2003, 03:06 PM#12
Voi
Quote:
Originally posted by Captain Griffen
Black Arrows increases the attack range at lvls 2+3...maybe this might work with Flaming Arrows (No minions)?


If it does (didnt know) then give it black arrows and add this in triggers:

Code:
E: A unit enters entire map
C: Unit-type of entering unit equal to Skeleton (or whatever the black arrow skeleton is called)
A: Remove entering unit.