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Tilesets questions.

12-14-2003, 10:55 PM#1
Grey_wolf
Im doing a rpg/mod.
this tilesets thing is driving me nuts.. however here is my question

How to expand the number of tilesets? like some tilesets got 12 slots.. how to get like 20? or something like that. Cause i need snowy grass. And if i replace it with.. lets say grass then my normal grass disappear from the map. But i need both... can some kind soul help me please?

Thanks in advance! :gsmile:
12-14-2003, 10:57 PM#2
Dragon
Yes I can...

Download "WEU" it should be in the "Editing Tools" forum.
12-14-2003, 11:37 PM#3
Grey_wolf
Quote:
Originally posted by Dragon
Yes I can...

Download "WEU" it should be in the "Editing Tools" forum.


Alright i checked in DL section and i found WEU-patch
It says that i cant use it on already created maps..and ive already begun with my map. So i dont think is gonna work.. thanks for your reply tho.

Is there no other way? emote_sweat
12-14-2003, 11:45 PM#4
Dragon
There is another way, you could...

A. Import the tile over another tile that you never use

B. Each tile has a four digit code, in the map are your tiles, in four digit hex codes. You can add more codes for more tiles, but I'm not sure how to get to this.
12-15-2003, 01:04 AM#5
AllPainful
First off - The WUE patch is not needed unless you have extra CLIFF tiles. For extra regular tiles you don't need the patch.

Second off - PitzerMike mentioned he might add the ability to add extra tiles to an already existing map to the next version of WEU, which he said he might release some time in Jan. You could just wait for it.
12-15-2003, 01:50 AM#6
35263526
Give me your maps TerrainData.w3e and tell me what other tiles you want. I'll add them for you.
12-15-2003, 09:54 AM#7
Grey_wolf
Thank you very much 35263526 i PM you. :D
12-15-2003, 01:40 PM#8
Dead-Inside
I do think that using Zepirs to add tiles is absolutely the best... However you need to know the different tile codes because you might have a hard time checking ;).

Regards
Dead-Inside