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can i make floating text permanent? mine goes away

12-14-2003, 11:55 PM#1
Civ
how do i make floating text last forever?

mine goes away after a bit
12-15-2003, 12:22 AM#2
th15
What i usually do is recreate them every 120 seconds because thats about how long they last.
12-15-2003, 01:18 AM#3
Civ
thanks i was just wondering whether that would work

ANDIT DOES WEEE
12-15-2003, 03:18 AM#4
dataangel
Actually if you create a floating text, it stays there. It's just its transparency gets changed. Store the floating text in a variable (using last created floating text) and then after 120 seconds set it back to 100% transparency, and it'll never go away again.
12-15-2003, 03:37 AM#5
th15
That's how it works? Thanks for the info dataangel. Do you know of any easy way to do the opposite though? To make the text disappear really quick like the crit-strike's flotating text?
12-15-2003, 06:26 AM#6
Dead-Inside
Set the velocity to w/e, there you go...
12-15-2003, 07:42 PM#7
Civ
i sure am grateful for all the geniouses that go about this site helping ppl
12-15-2003, 08:01 PM#8
Vexorian
Quote:
Originally posted by dataangel
Actually if you create a floating text, it stays there. It's just its transparency gets changed. Store the floating text in a variable (using last created floating text) and then after 120 seconds set it back to 100% transparency, and it'll never go away again.


Wow, Dataangel thanks.
12-15-2003, 08:34 PM#9
th15
Quote:
Set the velocity to w/e, there you go...


I don't quite get you, Dead-Inside. Do you mean to say that if i make the floating text fly off toward the top, it will disappear shortly? I dont want it to run off the map before disappearing, i want floating text to disappear in 2 seconds without using a massive loop-array run floating text variable that needs two variables and 3 actions just to track them things.
12-15-2003, 08:51 PM#10
Civ
actually theres a trigger that can hide/show your floating text. if you put a wait trigger of 3-4-5 seconds or what ever, and then the trigger to hide the text, that should work.

which leads me to ask another question. can i remove the text with some sort of fade, instead of it disspearring immediately?
12-16-2003, 07:17 AM#11
EdwardSwolenToe
just open that campaign map, undead, where when you go into the spike trap, you get damaged like criti strike. and copy it.
12-16-2003, 08:14 AM#12
th15
What if you want the floating text to display something besides damage though... that's what i want because i have a skill where a player uit dodges when hit by actually blinking out of the way and i want it to say "Dodge!" when this occurs.

Using wait for x seconds then destroy last created floating text doesnt work because if the game creates a few floating text in that few seconds it only removes the latest one.
12-16-2003, 03:11 PM#13
Civ
well, do what edward said. i havent tried it yet cuz im in school right now. but im sure that it would work. does it use any variables though edward? cuz u have to make ur own variables, those cant be copied can they?
12-16-2003, 05:50 PM#14
Dead-Inside
I don't know how to get the exact time of velocity. But, you can set it slow (And make a slow rise) and then hide it... Or you could just simply use only a hide.

Regards
Dead-Inside