| 12-14-2003, 11:55 PM | #1 |
how do i make floating text last forever? mine goes away after a bit |
| 12-15-2003, 12:22 AM | #2 |
What i usually do is recreate them every 120 seconds because thats about how long they last. |
| 12-15-2003, 01:18 AM | #3 |
thanks i was just wondering whether that would work ANDIT DOES WEEE |
| 12-15-2003, 03:18 AM | #4 |
Actually if you create a floating text, it stays there. It's just its transparency gets changed. Store the floating text in a variable (using last created floating text) and then after 120 seconds set it back to 100% transparency, and it'll never go away again. |
| 12-15-2003, 03:37 AM | #5 |
That's how it works? Thanks for the info dataangel. Do you know of any easy way to do the opposite though? To make the text disappear really quick like the crit-strike's flotating text? |
| 12-15-2003, 06:26 AM | #6 |
Set the velocity to w/e, there you go... |
| 12-15-2003, 07:42 PM | #7 |
i sure am grateful for all the geniouses that go about this site helping ppl |
| 12-15-2003, 08:01 PM | #8 | |
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Wow, Dataangel thanks. |
| 12-15-2003, 08:34 PM | #9 | |
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I don't quite get you, Dead-Inside. Do you mean to say that if i make the floating text fly off toward the top, it will disappear shortly? I dont want it to run off the map before disappearing, i want floating text to disappear in 2 seconds without using a massive loop-array run floating text variable that needs two variables and 3 actions just to track them things. |
| 12-15-2003, 08:51 PM | #10 |
actually theres a trigger that can hide/show your floating text. if you put a wait trigger of 3-4-5 seconds or what ever, and then the trigger to hide the text, that should work. which leads me to ask another question. can i remove the text with some sort of fade, instead of it disspearring immediately? |
| 12-16-2003, 07:17 AM | #11 |
just open that campaign map, undead, where when you go into the spike trap, you get damaged like criti strike. and copy it. |
| 12-16-2003, 08:14 AM | #12 |
What if you want the floating text to display something besides damage though... that's what i want because i have a skill where a player uit dodges when hit by actually blinking out of the way and i want it to say "Dodge!" when this occurs. Using wait for x seconds then destroy last created floating text doesnt work because if the game creates a few floating text in that few seconds it only removes the latest one. |
| 12-16-2003, 03:11 PM | #13 |
well, do what edward said. i havent tried it yet cuz im in school right now. but im sure that it would work. does it use any variables though edward? cuz u have to make ur own variables, those cant be copied can they? |
| 12-16-2003, 05:50 PM | #14 |
I don't know how to get the exact time of velocity. But, you can set it slow (And make a slow rise) and then hide it... Or you could just simply use only a hide. Regards Dead-Inside |
