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Unbuildable

12-15-2003, 02:50 PM#1
Voi
Is there any way to remove the "unbuildable"-thing from the terrain-tiles? I want to make towers impossible to build in the paths in my aeon but possible outside them and I DONT wanna change the terrain art then it is better to make them buildable everywhere...
12-15-2003, 03:08 PM#2
Doctus
Eh....

Maybe reskin a buildable tile to look identical to the unbuildable one?
12-15-2003, 03:10 PM#3
Voi
bah, to much work...I think it must be a better way...it is ok to import some kind of file just I dont need to reskin...
12-15-2003, 03:16 PM#4
Doctus
Well, assuming the terrain skins were set up in the same manner, you'd just need to import it under the new name, I think. No actual skinning involved.
12-15-2003, 10:14 PM#5
AllPainful
Well, actually I DO know an easy, but tedious way to do that...

Custom pathing blockers...

Make a custom pathing blocker (based off ANY of the other pathing blockers) and change its pathing map to one that is just unbuildable.

My favorate its the WayGate pathing... its a HUGE unbuildable area (20x20 100% pathable 0% buildable).
PathTextures\WayGate.tga

But others are:
PathTextures\2x2UnBuildable.tga
PathTextures\4x4UnBuildable.tga
PathTextures\6x6UnBuildable.tga
PathTextures\8x8UnBuildable.tga

TFT only:
PathTextures\10x10UnBuildable.tga
PathTextures\16x16UnBuildable.tga
PathTextures\16x8UnBuildable.tga


Note: 2 = 1 gridsquare in game... So 2x2 is like a tree, 4x4 is like a human guard towers size.

I call this a tedius way because it requires you turn on the "View -> pathing" and then go throught and place these pathing blockers all over the place.


EDIT: Oops, you wanted buildable... well, you can just edit the slk like the person below me mentioned and make all tiles buildable and then do what I mentioned above to make the paths unbuildable. Or you can make your own pathing map TGA file and import it and set a custom pathing blocker to use it. Or if you don't have Flying units in the map, you can make everything buildable by setting its pathing to one that is "unflyable"...

Or you can see if these might do it:
PathingTextures\16x16nothing.tga
PathingTextures\16x8nothing.tga

I don't know what the color Cyan does in pathing maps... But if you want to make your own pathing maps here is the list of colors to use (you should prolly open a pathing map and use the eye dropper anyway to make sure you get the colors right. This is copied from another post I made BTW which NO ONE replied too....):

Well, I searched the forum for "Custom Pathing" and didn't find anything, so I am asking. There are multiple colors in the pathing maps, I know what some of them do, but I unsure of others. Can anyone clarify for sure what the different colors do? Here is a list, in this list the X's represent what I THINK is blocked by that color and the X represent what I am sure is blocked by that color.
Code:
Color     Walk     Fly     Build     Swim
[color=red]Red[/color]       [color=red]X                X[/color]
[color=blue]Blue[/color]                       [color=red]X[/color]
[color=pink]Pink[/color]      [color=red]X[/color]        X       [color=red]X[/color]
White              [color=red]X[/color]       
[color=cyan]Cyan[/color]                                 X

NOTE: Cyan is ONLY in Frozen throne pathing that I have seen.

Can anyone confirm what the colors do? And correct me if I am wrong with any of these.
12-16-2003, 12:40 AM#6
Newhydra
...edit terrain.slk and reopen your map