| 12-16-2003, 03:02 AM | #1 |
How can I achieve a human skintone for a unit that is normally blue? I can't do it, and if I try, it always comes out crappy and un-humanlike. |
| 12-16-2003, 03:52 AM | #2 |
Change the hue/saturation/lightness. Set it to colourise, and set the hue to an orange colour, and lighten it until it looks like a human. |
| 12-16-2003, 04:06 AM | #3 |
I know all of that, but it's not working. |
| 12-16-2003, 04:32 AM | #4 |
Experiment until you get it right. |
| 12-16-2003, 10:47 AM | #5 |
...OR you can pick a skintone color and paint it all over the area with 100% opacity and then shade/add textures however you want. |
| 12-16-2003, 02:24 PM | #6 |
There is another way to keep the texture of a model and change the colour. Select the areas of skin you wish to re-colour. Cut them out, paste on a new layer Desaturate this new layer (its right below the hue/saturation option) Change this layer's blending mode to "multiply" Create a new layer under the one we just created Ctrl-click the first layer created, but do not left click it (i.e. we want to edit the 2nd layer but select the pixels in the first layer) Select a skintone that you would like in the colour picker. Set this skintone as your foreground colour. Make sure you are using the marquee or lasso tool and right click anywhere in the selected area. Choose fill... Fill with foreground colour 100% opacity There. Its done. What this does is move your skin shading to an overlay layer. The skin tone layer controls the colour of the skin. If the skin looks a little too gray, you can use the dodge/burn blending modes and play with brightness contrast settings to get the right effect. |
| 12-17-2003, 12:13 AM | #7 |
You can make it greyscale then just fill the color with peach or your desired skin color. |
