| 12-16-2003, 03:22 AM | #1 |
my comps been gone for an unhumanly bareble time and i have been seeing this save code. I looked at dakans a long time ago but i was still a little lost. Would people be willing to post parts of the save code trigger used for interpreting things. For instance i know that making the save code is loading variables, changing numbers based on their substrings. I also know that you break down the players statistics based groupings of how you want the code to interact. Finally with those stored substrings you can take those apart jumble them and give them a new value. With all that done you proceed to arrange the code in whatever way you feel fit, knowing that this way must be uniform in order to unscramble the code and recreate a hero. Then for recreating you take apart the big string redistribute it. Turn the values back into what they were *items, stats, abilities ect* then finally recreate the hero. THIS STUFF I ALL GET. but i don't really know what the actual syntax *trigs* would look like. I've done trigs sense i think the second week of war3 so i understand a great deal, but please explain what the little bits of triggs do. so i can have a better understanding, the savecode thing just gave me a headache. ANYWAY i'm hoping people will go make a little part of the trigger *setting variables, descrambling code, turning back into items ,etc* and then after a while i can make and hopefully post a little savecode tutorial thats like dakans though a little more thorough on explaination. P.S. Soon as i get my comp back i'm gonna work on getting this savecode thing to work. |
