| 12-16-2003, 08:40 AM | #1 |
well, the first game i remember playing with a world editor was WC2. i never dowloaded maps for it. it was a full mele game, no triggers, onyl unti edeting (as far as i remember) then came SC, too complex an editor for many to understand. many good UMS and Mele maps. if they where edited, they msot likely where improved. then came warcraft 3. no spell editing, triggers where limited, so was mutch. after a while these where freed up, more was able to be done. as the WE evolved, the amount of crappy maps floating around incresed dramatically. people edited other peoples maps, making them worse, more unbalanced, more buggy, and simply craper than before. with the map protectors that helped a bit, but people made crapy maps that where edited to crappyer maps. as TFT came, the amount of good maps incresed, but the amount of bad maps overweighed the good. as this happend, there was little room left to expand modding, short of remakign the whole game, yet the amount of crappy maps rises still. where did we go wrong?! why are all these bad maps beaign made?! why must people edit maps jsut to put there name in it! its all so ****ed up |
| 12-16-2003, 09:56 AM | #2 |
I'm not sure if I'm the first to say this (undoubtedly not the first to think it), but I find it a little ironic how much 'sage advice' you seem to offer to everyone Earth-Fury, when suprisingly enough, no one has asked for it. It seems like nearly every post I see of yours is implicating your superiority or expertise in any given field, when I think people are doing just fine. And don't even get me started on your lack of grammar and spelling abilities, which has an even greater impact on your credibility. Regardless if you lack these talents or are simply too lazy to correct them, I implore you to consider the implication and opinions your ugly and down-right illegible posts make on others. That said, the fact of the matter is that WE and it's counterparts are great tools, and by that I mean, they are fairly easily accessable to a large number of users (both in means and in skill). A bad tool would be one that requires JASS programming and it's advanced features included automatic indentation. Hardly anyone would have the time, energy, or knowledge to create Warcraft maps, and I can't see why anyone would truly want that. We all enjoy the community this game has brought together (well, most of us at any rate.) If WE didn't exist in it's current form, you'd probably find yourself complaining about there not being enough maps. Pick your poison I say. The truth remains that although the total number of maps out there consistently increases, it's a direct correlation to the number of players, which generally will rise until something better comes along. As such, a larger total number of 'map makers' will emerge, trying their hand at creating maps. Some will be very quick on the draw and create wonderful works right out of the box. Others will struggle more and require assistance, guidance, and above all, kindness from...get this... the mapmaking community. Instead, many have to deal with certain members of this community belittling them into feeling incapable of creating a "good map." As beginners start out and learn the basics of map creation, they'll slowly improve upon their maps over time, thereby increasing the total number of 'good maps' that are out there. The fact is, Pascal makes a great point. One mans trash may be another mans treasure. If you find a map that you don't enjoy, and there's a civil outlet for expressing your opinion (read: Making kind suggestions, voting via the given rating system ala warcraftiii.net, etc) then by all means, do so. After that, find a different map, or, god forbid, take the time to stop whining so much and make something of your own. -GabeStah- |
| 12-16-2003, 10:13 AM | #3 |
Don't like bad maps, don't play them. CLOSED |
