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Jerky Camera Movement--?

12-16-2003, 06:17 PM#1
Scyze
Ok I'm making this cinematic, and the camera movement is jerky! Is it all timing it right with the distance? I think that is why, because it is jerky due to the fact that I have many cameras circling around one spot, but I made them seperate so they would go down and up in the trees. Can anyone help? Attached below.
12-17-2003, 01:39 AM#2
Illidan_S
>_< Make sure your cameras are on the same elevation.
12-17-2003, 10:28 PM#3
GnomeWarrior
if you are showing alot of trees and or moving the camera very quickly you may experience the effects of lag. Lag is what makes the camera jerky.
12-18-2003, 03:50 AM#4
Scyze
Quote:
Originally posted by GnomeWarrior
if you are showing alot of trees and or moving the camera very quickly you may experience the effects of lag. Lag is what makes the camera jerky.


Yeah, but its not lag at all. It's only a few trees--it's just a teeny bit jerky between cameras (I patched it up a bit).
12-18-2003, 08:06 PM#5
Illidan_S
Quote:
Originally posted by Illidan_S
>_< Make sure your cameras are on the same elevation.
12-19-2003, 01:01 AM#6
Iron_Ian
One good way to have smooth cameras is by locking the target to an invisible unit, and having the invisible unit move.
12-19-2003, 07:59 PM#7
John_Drake
Another way, and this is how I do it, to keep camera transitions from being jerky is to set the time it takes to appaly the new camera to, for example 4, but set the wait between camera changes to 3.5 seconds. This way the camera has no down time and is contantly moving.