| 12-16-2003, 10:52 PM | #1 |
Okay, so the patch is out. The patch notes were rather vague, though. They said many things in the present tense. An example is The event response- learned skill level is one higher than it should be. Note the is. Does that mean it's a bug that is still there, or it WAS a bug and they fixed it and dont feel like using past tense? :WD: |
| 12-16-2003, 10:54 PM | #2 |
Those bugs are fixed. Here are the current editor bugs. General - Custom abilities are not disabled properly via the Ability Properties dialog Trigger Editor - "Unit - Create Permanent Corpse" does not work properly during "Map Initialization" (corpses are not permanent) - Dialogs will not respond to clicking the 12th button Object Editor - Morphed form units do not display build structure commands properly in game - Custom buff tooltips with commas will be improperly truncated - Ability "Item Attack Corruption Bonus" has incorrect data fields |
| 12-17-2003, 12:32 AM | #3 |
:ggani: Oh, man, this patch is great! It's fixed so many things and added so many useful things with the editor. I mean, now we can call for the target of an ability being casted! I've waited for that for so long! :D I'm just curious...:( Will this affect UMSWE? Or, rather, will this cause the current version of UMSWE to cease to function? And, lastly, will UMSWE also include these updates? (will it also have the new functions and stuff?) :D Thx in advance. |
| 12-17-2003, 07:56 AM | #4 |
Now that's what I call a patch! |
| 12-17-2003, 09:01 AM | #5 | |
Quote:
UMSWE not work... wait for new version =] |
