| 12-17-2003, 12:46 AM | #1 |
here is an important list of new things/changes that we have been dying for that we now have. 1.Unit speed is now at 522 max. 2. Multboard Triggers Added. 3. Buff editing added. 4. We can now use all Bizzard saveing triggers in ums maps! (NO MAP VIRUSES PLEASE):gsmile: 5. Hero skill" trigger parameter UI now allows selection of all Hero abilities, including custom. - Increased maximum length of trigger comments (was 640, now 2048). - "Event Response - Triggering Player" is now valid during "Dialog - 6. Dialog Button Click" events. - Added special doodad animation tags "show" and "hide". - "Conversion - Convert Externalized String" will now work properly with 7. - Character limit on extended tooltip fields too small (was 300, now 1024). New Triggers added ! - Ability Name (string call) - Buff Comparison (condition) - Conversion - Convert String Case (string call) - Destructible - Destructible Name (string call) - Environment - Turn Water Deformation On/Off (action) - Environment - Point Is Blighted (boolean call) - Event Response - Target Point Of Ability Being Cast (point call) - Event Response - Target Unit Of Ability Being Cast (unit call) - Event Response - Target Destructible Of Ability Being Cast (destructible call) - Event Response - Target Item Of Ability Being Cast (item call) - Game - Show/Hide Creep Camps On Minimap (action) - Game - Creep Camp Display Is On (boolean call) - Game - Enable/Disable Minimap Buttons (action) - Item - Set Charges Remaining (action) - Item - Item Charges Remaining (integer call) - Item - Set Custom Value (action) - Item - Custom Value Of Item (integer call) - Item - Item Name (string call) - Player - Leaves Game (event) - Player - Player Score (integer call) - String Length (integer call) - Unit - Set Rally-Point To Point (action) - Unit - Set Rally-Point To Unit (action) - Unit - Set Rally-Point To Destructible (action) - Unit - Rally-Point As Point (point call) - Unit - Rally-Point As Unit (unit call) - Unit - Rally-Point As Destructible (destructible call) - Unit - Remove Specific Buff (action) - Unit - Unit Has Specific Buff (boolean call) - Unit - Level Of Unit (integer call) - Unit - Level Of Ability For Unit (integer call) - Unit - Count Items Carried (integer call) - Unit - Current Order Of Unit (order call) - Added "Height Offset" Camera Field value - Added Map Flag values |
| 12-18-2003, 12:03 AM | #2 |
after 1.13 came out ive been getting some kind of error like this: ..reference.... "selSize"... in the WE, how do I fix that? |
| 12-18-2003, 10:23 AM | #3 |
are you using any UMS we or WU we on that map ? |
| 12-18-2003, 11:57 AM | #4 |
That is a flaw in their setup. No matter how hard you try, there is always some sort of bug. Don't worry, it really shouldn't effect your WE experience at all. The undisputed coolest feature though is buff editing. And you can make your own custom buffs, and actually set them to abilities! This has possibilities extending to no end! Spell editors have prayed for such a feature, and blizzard has heard our prayers! Thank you Blizzard! |
| 12-18-2003, 02:01 PM | #5 |
| 12-19-2003, 06:18 PM | #6 |
Patch 1.13b is out, it fixes the issues with copy protection, so those of you who do not use a real cd (assuming you actually do own it) and made a copy/image of it, it will now work again. |
| 12-19-2003, 07:03 PM | #7 |
Where is buff editor? :( Edit: Err... nevermind, i found it. Checked the object editor... (Geez, you can't get dummer than me...) |
| 12-19-2003, 08:51 PM | #8 |
If you need info on the new functions in 1.13, check this: http://www.wc3campaigns.com/forums/s...threadid=40790 |
| 12-23-2003, 07:15 AM | #9 |
One thing I've noticed though is in a game like roleplayers you can't use the life adding or mana adding more than once per unit anymore... =\ |
