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Custom unit identifiers in .ai code?

09-21-2002, 06:20 AM#1
Guest
I've recently started playing with the human.ai file. I've been able to get the computer to build units and structures with SetBuildUnit(). In order to specify what type of unit/structure I want built, I'm using the constant integers (I swear those look like strings!) that are defined in common.ai.

For example, a Human Farm is idenitified with the string 'hhou', and an Human Altar of Storms is 'halt'.

If I create a custom unit, is there any way to get the identifier for it, so I can reference it in my .ai function and get the computer to build me one?
09-21-2002, 06:27 AM#2
Guest
I just determined the answer to my question seconds after hitting the submit button.

If anyone is curious, here's the answer...

Create a trigger in WE and have it Create 1 Unit of the unit type you're after. Convert the trigger to custom text and look for the 'xxxx' string. In my case it was 'hC07'.

Works like a charm.