| 12-17-2003, 10:30 PM | #1 |
Can someone explain how all this work? I need to save LOT of variable(integer,real,string...). I dont need to save a character because I made my own stats system(HP, Dmg...) Its for single player so no battlenet trouble;) I will try to extract the orc campaign to find out how its work but I have to find my mpq program. If anyone know how its work tell me and im sure it will save lot of time to lot of people. |
| 12-18-2003, 01:53 AM | #2 |
It merely saves the game. This is to keep fog and creeps the same so if you leave the area and come back it still good. The ORC campaign still uses game cache to transfer important stuff between maps. |
| 12-18-2003, 11:32 AM | #3 |
Let say you went in a sub-map and you did a quest then you come back to the main map. How can the main map know you did the quest? |
| 12-18-2003, 11:39 AM | #4 |
you store it in cache. You set up a boolean variable which is called DIDquest in the cache. If they did it, you set the value to true, if they didn't you set it to false. The save and load triggers aren't the miracles everyone wanted. |
| 12-18-2003, 12:22 PM | #5 |
I got my hand on the orc campaign and I have to say that blizz made everything too complicated for nothing. What is the use of making a variable for everything. and they dont even use array. Anyway, Can you make me a very small map(s) linked using cache and save load. Just 2 map with 2 region in each. If a unit enter the top region then its save/load to the second map. It would be appreciated if it was commented and if you could save an interger to the game chach and use it in a display text in the other map(so I can figure out how its work). its not something very hard to do for someone who know but it would be really helpful. I can donate points to either you or the tournament if you do it. |
