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Bypassing MPQ File-limit?

12-17-2003, 11:03 PM#1
Eul
I have a bunch of skins, icons, and imported spell data that I want to use. However, I've found that WinMPQ won't let me import them all into the map. Is there anyway around this?
12-18-2003, 02:40 AM#2
bludragn
World Editor uses a default of 64 maximum number of files on the map it creates. You can use WinMPQ to bypass the limit, but you have to create a new MPQ. Set the maximum number of files through the options, create a new MPQ, import all the files from your map into the MPQ, and then copy and paste the 512 byte header from the map into the MPQ. I'd use a hex editor to copy the header.
12-18-2003, 12:02 PM#3
Starcraftfreak
This is answered in my FAQ.
12-18-2003, 09:44 PM#4
JollyOven
Newer versions of WinMPQ allow you to change the max files.
12-19-2003, 08:16 PM#5
Starcraftfreak
Quote:
Originally posted by JollyOven
Newer versions of WinMPQ allow you to change the max files.
Which newer versions?