World Editor uses a default of 64 maximum number of files on the map it creates. You can use WinMPQ to bypass the limit, but you have to create a new MPQ. Set the maximum number of files through the options, create a new MPQ, import all the files from your map into the MPQ, and then copy and paste the 512 byte header from the map into the MPQ. I'd use a hex editor to copy the header. |