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Village - Doodads - Props - Post Lantern - On and Off?

12-18-2003, 03:58 AM#1
Scyze
Is it possible to turn them on or off using triggers? If so, what trigger can I use? I tried using Animations - Set Destructible Animation (or something like that) but it wouldn't allow me to choose the lantern post. If you select the lantern post and look through its animations you'll see it lit (Stand) and unlit (Dead). Can anyone help? Thanks!
12-18-2003, 04:00 AM#2
Dragon
To play animations or die it needs to be a destructable. Make a custom destructable and give it the "Post Lantern" model. Then use the "Destructable - Play Animation" triggar.
12-18-2003, 04:23 AM#3
th15
Yea, be warned that all (i think) non-destructible doodads don't have death or decay animations so if you use them as a unit model you will have to manually remove the unit when it dies otherwise it just remains there unchanged for about 20 seconds.