| 12-18-2003, 10:44 PM | #1 |
I believe there is a way to change the Game Camera to make it look red you know to change the colors...does anyone understand what I'm trying to say? It would be greatly appreciated if someone could reply back as soon as possible. Thanks. |
| 12-18-2003, 10:48 PM | #2 |
You mean like they did in the Blizzard Campaign? Code:
Cinematic - Fade in over 2.00 seconds using texture Dream and color (0.00%, 0.00%, 0.00%) with 0.00% transparency |
| 12-18-2003, 11:25 PM | #3 |
Yeah somewhat like that, I'll try that out. ;) |
| 12-19-2003, 06:09 PM | #4 |
Its not working, I want to use this in battle not during a Cinematic. |
| 12-19-2003, 06:50 PM | #5 |
It doesn't have to be in a cinematic to work ~_~ . Just because something is in the "Cinematic-" category doesn't mean that it necessarily has to and can only be used during cinematic mode (although this is true for most of those actions). |
| 12-20-2003, 06:39 PM | #6 |
Oh yeah I know that part. But I'm saying it doesn't work, anybody else knows how this works? |
| 12-20-2003, 08:08 PM | #7 |
The fade actions work like this: Fade OUT fades from the game graphics to whatever filter you select. Fade IN fades from the filter back to the game graphics. Fade OUT THEN IN does exactly what you would expect it to given the previous two explanations. Color() is of course a tinting color as (Red, Green, Blue) percentiles. Transparency is a percent telling how much of the game graphics will show through the filter when completely faded "out." SO, you want: Fade OUT over T seconds using texture Dream and color 100, 0, 0 with X transparency where T is how long you want it to take to ramp up to fully "red," and X is a percentage telling how "not red" you want the image to be when it is completely "red." |
| 12-20-2003, 09:37 PM | #8 |
I think I get it now, thanks. I'll try it out! |
