| 12-19-2003, 10:40 AM | #1 |
Im sure this isn't possible.... but it would real help my idea for a map. Can u some how use unit editing to make units only aquire targets infront of them and not behind 1e- a unit could sneak past them behind their back and go unoticed? If u have any ideas on how i might do this please tell me! |
| 12-19-2003, 01:30 PM | #2 |
Event Unit is attacked (This even occurs just before projectile is fired and CAN be intercepted by a stop command) Cond Real comparison- [(Facing angle of attacking unit)-(Facing angle of attacking unit to attacked unit)] => 45 degrees Action Unit issue order with no target- order attacking unit to stop Its quite simple. I havent tested it and theres a possibility the attacking unit will turn around slowly. It also doesnt stop target acquisition so if it detects something behind it while on an attack-move order it will freeze on the spot. To my knowledge, this is the best you can do. An alternative method is to repeatedly create a LOS blocker behind each unit, thereby obscuring its LOS to its rear. |
| 12-19-2003, 06:23 PM | #3 |
Is it possible to create doodads using triggers? I'v heard of creating destructibles, but not anything else! |
| 12-19-2003, 08:27 PM | #4 |
I think some destructibles obscure LOS. I seem to remember rock chunks blocking LOS. Though I haven't directly tested it. In any case you could make a region using dynamic trangular points and create a visibility modifier for players. Of course its the constant calculation of the LOS points that is such a headache. |
