| 12-19-2003, 05:11 PM | #1 |
Can you make it so that when a player enters some text it becomes the heros name? Either in a text bex or whatever it goes onto the hero and is used in cinumatic scenes? |
| 12-19-2003, 06:20 PM | #2 |
I don't know if it's possible to set the actual units name. But, it is however possible to set a "String Variable". Create one in the Variable editor (The X in the trigger editor). Now, when you create your cinematic and you're going to enter a name for the Hero-Unit when he's about to speak... Enter the String Variable instead of a text. Now you need to set the String Variable to the name the player types. This is rather simple... Here's the trigger: Code:
Type
Events
Player - Player 1 (Red) types a chat message containing <Empty String> as A substring
Conditions
Actions
Set YourStringVariableHere = (Entered chat string)
Trigger - Turn off (This trigger)You might want to keep this turned off until the point where you ask the player in question to enter a name. Regards Dead-Inside |
| 12-20-2003, 09:55 AM | #3 |
Theres no point in really doing it if tour hero ends up with a different name, ill keep looking. |
| 12-20-2003, 10:20 AM | #4 |
Hmm, you could make it that the hero's name is an empty string, and instead a floating text appears above the hero's head constantly. Although keeping it always above the unit's head is tricky, it would require constant updating. |
