| 12-19-2003, 10:58 PM | #1 |
http://herorpg.wc3campaigns.com/Temp/ (See the 3 pictures) I cant figure out what im doing wrong. Everytime I play the map and go in one of the 2 region(not using Test), nothing happen and im brough back to the menu. |
| 12-20-2003, 03:51 AM | #2 |
Okay I found my error: We dont have to write Blizzard\ (only blizz can use it) I dont know what to do when you're in the next map. How do you know if its the first time the game is runned and how can you do that in a if/then/else(if its the first time do that else to that). I tryed going in the second map and coming back but my if/then/else doesnt work. Its start the map over everytime when its suppose to continu where I was. Help! Can someone upload the map OrcX1_02 from the mpq or can someone make me a test map. The test pack should have 2 map each with 2 "door" to go in the other map. (like you go in region1 of map 1 and youre moved to region1 of map 2 and you can also go in region2 of map 1 to be moved to region2 of map 2). Its must contain a trigger to check if its the first time the map is visited(like what I tryed). You have to use game cache to save variable you got, load it in the next map and use it. I will give lot of points to the person making it. Even more if its clearly commented. |
| 12-21-2003, 12:05 PM | #3 | |
I n the patch text file I found this: Quote:
So I think that counts ur bliz only idea out if I read that correctly. I can make a map that can get you to a new map with anything u want, but its getting back to the old map and having it be saved how you left it that is the problem. I believe the problem is that it is not saving the game file in a *.w3z file where you specify. If anyone has a work around for that I could get the linking to work fine. |
| 12-21-2003, 02:46 PM | #4 |
I would also like a test map for the Save/Load/Cache functions. I was planning to just make one really big map with many tiles, but with this I can create almost endless worlds. So please, if someone makes a test map for him, I WANT IT TO! ;) |
| 12-21-2003, 05:37 PM | #5 |
im not alone yeah:ggani: I will test something today to see if we can use the set next level and victory and cache to do the same work as save/load. Since all the data i need to keep in the map are integer,string,real and boolean, I think its could work.(I dont need to save a unit) |
| 12-21-2003, 06:33 PM | #6 |
Would saving a Hero (such as Rexxar) be under Unit? If so then I need unit. :( |
| 12-21-2003, 07:02 PM | #7 |
I dont know about unit but its seem unit is the most difficult part to save from what i saw in the orc campaign |
| 12-21-2003, 07:52 PM | #8 |
Hi, it's me from the Battle.net Forums. I have troubles with the Save/Load functions too, and I've created two test maps for this problem. The triggers are very simple, so you can easily understand how it SHOULD work. But it doesn't. You can save/restore saved games very nice, the maps load perfectly and restores Heroes as well. But if you keep switching the maps, you'll get a fatal error or see the menu again. I would be very glad if you could take a look at them and tell me what you think. |
| 12-21-2003, 07:53 PM | #9 |
Sry, my winzip doesn't work and your winrar seems not to work, so I double post to attach both files. Place both maps into your war3\Maps\ dir. |
| 12-21-2003, 09:00 PM | #10 |
BlueEagle, Your maps don't work how we want. I get from map1 to map2 fine. You still didn't fix the problem with getting back to map1 from map2. I typed in s1 and went back to map1 without the mask of death or crown becuase you just made it run the map again, not load map1 save. |
| 12-23-2003, 06:24 PM | #11 |
To get the maps set up properly so that you can transition back and forth between them, and have any and all changes apply, will require some in-depth triggering. Luckily for us, Blizzard did all the hard work in the Orc campaigns and all we have to do is decipher it. And lucky for you, I cracked open the orc campaigns, condensed it, and wrote a 6-part "pseudo-tutorial" on how their system works. I posted it over in the Trigger and Utility Repository for anyone who wants it. The save\load aspect itself is easy, it's the game cache that causes trouble because there's so much information being flung around at one time. I don't hae it completely worked out yet. Apparently the cache is saved, but I'm having a hell of a time reloading all the info in the next map. -Bejoty |
