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Might & Myth

12-20-2003, 01:45 AM#1
Whitehorn
I love playing AoS games, and so, as a side project and in attempt to better myself at the various aspects of map making, I'm making an AoS spin-off, with my own ideas.

As the title suggests, the map will be called Might and Myth. This is because the map includes largely melee and supernatural units.

It will include:
  • 2 *Custom* teams
  • Wholly custom units
  • Many custom skins (mostly my own work)
  • Unique heroes

The system, by rough intention, will include most of the usual AOS features.

It will exclude:
  • 'Hardcore' heroes, meaning that you you can always restore your existing hero, resources permitting.
  • Stat/XP increasing Tomes

New features:
#



Unit Roster: The Keltoi

Bondsman (Bandit) - Light melee

Baresark (Grunt) - Medium melee

Mammoth - Heavy melee

Wolf Rider (Raider) - Fast light melee

Centaur Warrior - Fast medium melee

Centaur Archer - Fast light missile

Scathach (Shaman) - Warrior Druid, Special 1
Call Wolf

Falconer (Druid of Talon) - Special 2
Call Falcon

Werekin (Druid of Claw) - Special 3
Bear Form

Beastmaster - Hero 1
Summon Bear

Centaur Guardian (Keeper of the Grove) - Hero 2

Giant Slayer (Mountain King) - Hero 3



Unit Roster: The Stygians

Skeleton Warrior - Light melee

Ghoul - Medium melee

Hydra - Heavy melee

Skeleton Archer - Light missile

Wraith - Medium missile

Banshee - Heavy missile

Tomb Priest (Medivh) - Special 1

Necromancer (Acolyte) - Special 2

Wight (Revenant) - Special 3

Gorgon (Naga Hero) - Hero 1

Liche - Hero 2

Vampire Lord (Arthas w/ Frostmourne) - Hero 3

More to come [first post will be kept up-to-date]