HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

no-glow import troubles

12-20-2003, 02:01 PM#1
Schantz
I'm rather new to this modelling and skinning business, but I managed to learn the skinning part (just made my first skin, a clown arthas:ggani: )

I tried to remove the glow from that unit too, but that is where I hit the wall.

I read the tutorial on this site about removing the glow. That didn't work at all. I am trying with the Jaina model, just as teh tutorial does. In the MDL you should change a line to "static alpha 0,". When I do that, convert mdl to mdx and open it in WCviewer the glow is still there.
I solved it by just erasing ths part:

Material { Layer { FilterMode Additive,
Unshaded,
static TextureID 3,
Alpha 1 {
Linear,
3333: 0.75,}.

When I do that, convert mdl to mdx and open in the viewer the glow is gone. So I save this "new" model as JainaX.

IN the WE (TFT version) I import JainaX in the import manager, change the custom path to: Units\Human\Jaina\Jaina.mdx, saves and close the WE. When I try to reopen the map I get an error message and the WE closes.
Anyone know whats wrong? I mean, I dont even get a green box or the horrible shadow... it just crashes. Wont open the map with the new model in it. Please help.