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.blp/.mdx paths

12-20-2003, 07:17 PM#1
Schantz
I've downloaded a few of the models on this site, and in teh readme it says hoe to inport them into the WE.

I am just wondering about the paths you are supposewd to write, like these:

Units\Creeps\Tiger\Tiger.blp (for the tiger mod)
Units\sidereal\sodereal.blp (for the sidereal engine)

How do you know these paths, or is it just to "make" one up on your own?

cos I when I use a model of my own the WE either crashes or tells me it cannot load the .mdl (even when I restart teh WE too).
12-20-2003, 07:21 PM#2
Markus3832
The model file can have whatever path, it doesen't really matter unless you are doing a big mod with alot of .slk's and stuff.
The skin paths are inside the model file. You put a path where you want your model to look for the skin inside the model and then the skin needs to have the same path so the model can find it.
12-20-2003, 07:29 PM#3
Schantz
What you mean is in the MDL where itr says : "bitmap" followed by a .blp path (for example: Textures\Arthas.blp) ?

I changed that, and still it wont work.

This is what I have done: I recoloured ordinary arthas skin into a pastel sort of thing (face looks like a clown). I named this Clown.blp.
Then I extracted the arthas mdx using WCviewer and converted it to a mdl. Then I removed some lines in the mdl, so that when I look at the edited model in the viewer it has no glow at all. I named this Clown.mdx

What exactly should I change that bitmap path into? Should it be the correct path in my computer (like C:\whatever\some\Clown.blp) or should I only change Arthas to Clown (the original is: Textures\Arthas.blp)?