| 12-20-2003, 07:17 PM | #1 |
I've downloaded a few of the models on this site, and in teh readme it says hoe to inport them into the WE. I am just wondering about the paths you are supposewd to write, like these: Units\Creeps\Tiger\Tiger.blp (for the tiger mod) Units\sidereal\sodereal.blp (for the sidereal engine) How do you know these paths, or is it just to "make" one up on your own? cos I when I use a model of my own the WE either crashes or tells me it cannot load the .mdl (even when I restart teh WE too). |
| 12-20-2003, 07:21 PM | #2 |
The model file can have whatever path, it doesen't really matter unless you are doing a big mod with alot of .slk's and stuff. The skin paths are inside the model file. You put a path where you want your model to look for the skin inside the model and then the skin needs to have the same path so the model can find it. |
| 12-20-2003, 07:29 PM | #3 |
What you mean is in the MDL where itr says : "bitmap" followed by a .blp path (for example: Textures\Arthas.blp) ? I changed that, and still it wont work. This is what I have done: I recoloured ordinary arthas skin into a pastel sort of thing (face looks like a clown). I named this Clown.blp. Then I extracted the arthas mdx using WCviewer and converted it to a mdl. Then I removed some lines in the mdl, so that when I look at the edited model in the viewer it has no glow at all. I named this Clown.mdx What exactly should I change that bitmap path into? Should it be the correct path in my computer (like C:\whatever\some\Clown.blp) or should I only change Arthas to Clown (the original is: Textures\Arthas.blp)? |
