| 12-21-2003, 02:58 AM | #1 |
I'm trying to make 2 different spells: 1: Swap Places You target another unit, friend or foe, 1 second later, the 2 units change places. Tried to make it with moving regions and such, but it didn't work. 2: Call unit Simply a reversed unit targetting Blink, you target a unit and teleports it to the caster, here below is the trigger I tried to use for this one, but it didn't work. --Swap-- Events Unit - A unit Finishes casting an ability Conditions (Ability being cast) Equal to Call Actions Unit - Move (Target unit of ability being cast) instantly to (Position of (Casting unit)) Don't see any reason why the second one wouldn't work, anyway, I know these ones can be made with simple triggers so pls help me. I have the dummie-spells made, and don't need triggers for the levels since the spells have different range, CD and mana cost for each level. |
| 12-21-2003, 04:05 AM | #2 |
for number 2 there is already an abilty that does that, Dark summoning |
| 12-21-2003, 04:10 AM | #3 |
Damn, forgot about Dark Summoning, thanx for reminding me. :bangH: Would still be interested why the trigger doesn't work, if someone could tell me... |
| 12-21-2003, 04:55 AM | #4 |
Well from what I've tried recently with 1.13 it appears that the 'target-point of ability' doesn't work, and I assume the same for target unit of ability. So you'll probably need to use the target of order method. For the first question you require point variables, A and B, you could do it with just 1 but it'll look more accurate with 2, so you set the position of the caster to A and the target to B with targeted unit and then move A to B then B to A and then move A to B again, simply because when A first moves to B A won't actually occupy the position of B since B is technically taking up the space, once B is moved to A then B's position is free and A can take it properly. As long as there aren't any waits there shouldn't be a chance to see A next to B. I hope this helps. If you don't know about targeted units by orders then I'll explain that, just ask. |
| 12-21-2003, 11:10 AM | #5 |
I know about them, but dislike the fact that you have to make 2 triggers at least for each spell, one for the order, and one for the casting, did it just since I thought this new Event Response unit targeter would work. |
| 12-21-2003, 11:32 AM | #6 |
k the first spell i can help u:D swap places: trigger01 E: A unit is issued target object C: Type of order is equal to (banish) Unit type of odered unit is equal to X1 Uniy type of target unit is equal to X2 A: Set TargetUnit= target unit of issued order Set PointTarget=Position of target Unit Set PointCaster=Position of odered Unit trigger02 E: A unit starts casting an ability C: Unit type of casting unit is equal X1 A: Set CasterUnit=Casting Unit Unit - move TargetUnit (instantly) to PointCaster Unit - move CasterUnit (instanly) to PointTarget thats my version :D that was the basic.. u can add some "eye-candy" if u want to :D |
