| 12-21-2003, 06:56 AM | #1 |
It seems that ever since 1.13 came out, I've been unable to find Unknown(aloc) in the editor. I look a the locust unit and I see the ability "locust." Well, assigning that ability to any other unit does jack s***. |
| 12-21-2003, 07:29 AM | #2 |
just look at a unit that does have aloc such as locust.. then see what the name of it changed to.. |
| 12-21-2003, 09:10 AM | #3 |
I think it only works on summons, so when you summon them they follow you, like locusts do...I could be wrong. Try using it on a water elemental and summoning one. |
| 12-21-2003, 09:37 AM | #4 |
You can press ctrl+D (I think that's right) so you can see the raw values of the spells, then you'll see wich one is aloc. |
| 12-21-2003, 10:56 AM | #5 |
Aloc just make the unit unselect able by a player... but creeps can still attack/target the unit... |
| 12-21-2003, 03:41 PM | #6 | |
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No they can't. Aloc makes the unit unselectable, immune to abilties and invulnerable. You have to use Chaos the make the until targetable. |
| 12-21-2003, 03:42 PM | #7 | |
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Did they change it to that way? Do you have some proof?emote_sweat |
| 12-21-2003, 09:45 PM | #8 |
like that. But what's that about using Chaos to make the unit tartetable? I need to make a unit unselectable, but targetable by enemy units. Can I use Aloc for that in combination with chaos or something? Can you explain please? Thanks :) |
| 12-21-2003, 10:42 PM | #9 |
yes, check out graters diablo 2 summans in the trigger repository, he uses that combo the make summons targetable, but unselectable. |
