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1.13 and Unknown(aloc)

12-21-2003, 06:56 AM#1
MaliceDR
It seems that ever since 1.13 came out, I've been unable to find Unknown(aloc) in the editor. I look a the locust unit and I see the ability "locust." Well, assigning that ability to any other unit does jack s***.
12-21-2003, 07:29 AM#2
ViruZ
just look at a unit that does have aloc such as locust.. then see what the name of it changed to..
12-21-2003, 09:10 AM#3
Captain Griffen
I think it only works on summons, so when you summon them they follow you, like locusts do...I could be wrong. Try using it on a water elemental and summoning one.
12-21-2003, 09:37 AM#4
Kerry
You can press ctrl+D (I think that's right) so you can see the raw values of the spells, then you'll see wich one is aloc.
12-21-2003, 10:56 AM#5
chemo
Aloc just make the unit unselect able by a player... but creeps can still attack/target the unit...
12-21-2003, 03:41 PM#6
35263526
Quote:
Originally posted by chemo
Aloc just make the unit unselect able by a player... but creeps can still attack/target the unit...

No they can't. Aloc makes the unit unselectable, immune to abilties and invulnerable. You have to use Chaos the make the until targetable.
12-21-2003, 03:42 PM#7
Hunter0000
Quote:
Originally posted by chemo
Aloc just make the unit unselect able by a player... but creeps can still attack/target the unit...


Did they change it to that way? Do you have some proof?emote_sweat
12-21-2003, 09:45 PM#8
jmoritz
like that. But what's that about using Chaos to make the unit tartetable? I need to make a unit unselectable, but targetable by enemy units. Can I use Aloc for that in combination with chaos or something? Can you explain please?

Thanks :)
12-21-2003, 10:42 PM#9
Hunter0000
yes, check out graters diablo 2 summans in the trigger repository, he uses that combo the make summons targetable, but unselectable.