| 09-22-2002, 06:33 AM | #1 |
Guest | I'm currently making a map and nearing completion... But this is holding it back. :mad: --- Each player in my map has a set of upgrades yet as you get to the second and third level of the ugprades... the upgrades require a stronghold, castle, etc. *How do i remove this requirement from upgrades? |
| 09-22-2002, 09:40 AM | #2 |
Guest | Ok, cool... i understand how to change the requirements for an upgrade. But does anyone know how to change the "build time" for an upgrade and the cost of an upgrade? Any help would be really appreciated :rolleyes: |
| 09-22-2002, 01:26 PM | #3 |
thats simply said. Not possible :( |
| 09-22-2002, 02:43 PM | #4 |
well it isnt actually possible but you can emulate it! Give whatever building that sells the upgrade the ability to train a unit that has the tooltip and icon of the upgrade. then through triggers do this[list=1][*]Remove the Unit[*]disable the training of the unit[*]give them the upgrade[/list=1] its that simple this system can also be used to make new upgrades! |
| 09-22-2002, 03:39 PM | #5 |
Guest | ya, i understand and now have my upgrades configured just how i need them, thanks Mythmon ;) |
