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Trouble with imported tree

12-21-2003, 08:24 PM#1
l]arkOne
I imported in my map this tree (elveswood-1.mdx), I went in the destructible editor, create a new tree based on the ashanvale tree, set the model to the one I imported. I then save and reopen the editor. I place my tree in the editor and they all show well but when I try the map, all the tree have vanished. Is there a model path I need to overide in the import manager and if so what it is?
12-22-2003, 01:41 AM#2
Jessie
It didn't come with a readme with the filepath..?
If not try textures\ if that doesn't work then I have no idea.
12-22-2003, 07:06 AM#3
Jupu
I got the same problem emote_confused
12-22-2003, 07:21 AM#4
John_Drake
Hey, Dark One

Send me a copy of the tree, I'll fiddle with it and see if I can get it to work.

My e-mail is [email protected]
12-22-2003, 11:13 AM#5
PheoniX_VII
Ive had the same problem myself a while ago.
Make sure the variations for the tree is set to "1" or it wont work in game. :D
12-23-2003, 12:42 AM#6
l]arkOne
Textures 2 {
Bitmap {
Image "ui\Glues\SinglePlayer\NightElfCampaign3D\AeriePeaksFir01CanopySkin.blp",
}
Bitmap {
Image "ui\Glues\SinglePlayer\NightElfCampaign3D\AeriePeaksFir01TrunkSkin.blp",


I tryed both and its still doesnt show. Note that I can see it as normal in the editor but they become transparent in game. If it was a skin problem I think I would see those green cube everywhere in the editor.
12-23-2003, 04:01 AM#7
BladeBezerker
Ya, I had that problem too, I can't use a custom skin for the leaves, or it dissapears, strange cos I can use a custom skin for the trunk. Anyway, to fix it, just base it off something random like I based mine off a sunken ruins decoration, and changed what it was targeted to 'decoration'. ANyway, just dont base it off a tree and u'll be fine.
12-24-2003, 02:01 AM#8
Mephisto
Hmmm I just saved the game, and closed editor, then reopened and open map and it was there .:) pure and simple!
12-25-2003, 03:29 PM#9
l]arkOne
its was showing in the editor but not ingame try it first.
will try to base it on something else.
12-25-2003, 04:51 PM#10
Iron_Ian
I had this problem as well.

There is one field under the destructable called:

Use lightweight Model -

Set it to "no" and they will show up in game :ggani: