| 12-21-2003, 08:24 PM | #1 |
I imported in my map this tree (elveswood-1.mdx), I went in the destructible editor, create a new tree based on the ashanvale tree, set the model to the one I imported. I then save and reopen the editor. I place my tree in the editor and they all show well but when I try the map, all the tree have vanished. Is there a model path I need to overide in the import manager and if so what it is? |
| 12-22-2003, 01:41 AM | #2 |
It didn't come with a readme with the filepath..? If not try textures\ if that doesn't work then I have no idea. |
| 12-22-2003, 07:06 AM | #3 |
I got the same problem emote_confused |
| 12-22-2003, 07:21 AM | #4 |
Hey, Dark One Send me a copy of the tree, I'll fiddle with it and see if I can get it to work. My e-mail is [email protected] |
| 12-22-2003, 11:13 AM | #5 |
Ive had the same problem myself a while ago. Make sure the variations for the tree is set to "1" or it wont work in game. :D |
| 12-23-2003, 12:42 AM | #6 |
Textures 2 { Bitmap { Image "ui\Glues\SinglePlayer\NightElfCampaign3D\AeriePeaksFir01CanopySkin.blp", } Bitmap { Image "ui\Glues\SinglePlayer\NightElfCampaign3D\AeriePeaksFir01TrunkSkin.blp", I tryed both and its still doesnt show. Note that I can see it as normal in the editor but they become transparent in game. If it was a skin problem I think I would see those green cube everywhere in the editor. |
| 12-23-2003, 04:01 AM | #7 |
Ya, I had that problem too, I can't use a custom skin for the leaves, or it dissapears, strange cos I can use a custom skin for the trunk. Anyway, to fix it, just base it off something random like I based mine off a sunken ruins decoration, and changed what it was targeted to 'decoration'. ANyway, just dont base it off a tree and u'll be fine. |
| 12-24-2003, 02:01 AM | #8 |
Hmmm I just saved the game, and closed editor, then reopened and open map and it was there .:) pure and simple! |
| 12-25-2003, 03:29 PM | #9 |
its was showing in the editor but not ingame try it first. will try to base it on something else. |
| 12-25-2003, 04:51 PM | #10 |
I had this problem as well. There is one field under the destructable called: Use lightweight Model - Set it to "no" and they will show up in game :ggani: |
