| 12-22-2003, 12:11 AM | #1 |
I spliced two spells together with triggers. What i need to do now is hide the second spell that only gives effect, it should not be seen in any way but still give the hit point regeneration. How do i do this, when i take away the interface icon it turns into a green box. How can i just get rid of it enitrely but still have the effect? |
| 12-22-2003, 02:32 AM | #2 |
Hit point regeneration? Could'nt you use the Ring of Regeneration ability for that? It has no icon anyway, almost none of the item abilities do. |
| 12-22-2003, 10:53 PM | #3 |
maybe but i need it to be in an area of effect, not just the unit that acquired it |
| 12-22-2003, 11:04 PM | #4 |
couldnt u juse use another unit with hit point regenration speel or watever instead of having it with the same unit.dfljdf |
| 12-22-2003, 11:39 PM | #5 | |
Quote:
Yes, give it to an dummy (completely invisible) unit that is created via the spell and move the dummy unit to the hero every ## second. |
| 12-23-2003, 12:15 AM | #6 |
Hmm... I have that problem too. Is there any way to comletely get rid of an icon AND THE TOOLTIP? I found out a way to "get rid" of an icon; just import an icon as a .tga and then use that as your icon path... however, it still has a tooltip and it can still "override" other spell icons... |
| 12-23-2003, 12:17 AM | #7 |
so like have some complely invisible shade follow the hero around with the unholy aura ability? |
| 12-23-2003, 05:38 AM | #8 |
i really dont get wat ur trying to do. Your saying u jus want your hero to have the regeneration and look from unholy aura? Jus add the art through triggers and create a dummy unit that gives it regeneration. |
| 12-25-2003, 08:08 PM | #9 |
i want the hero to have the regeneration effect nothing else |
