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Ability Icons

12-22-2003, 12:11 AM#1
Miningjrk
I spliced two spells together with triggers. What i need to do now is hide the second spell that only gives effect, it should not be seen in any way but still give the hit point regeneration. How do i do this, when i take away the interface icon it turns into a green box. How can i just get rid of it enitrely but still have the effect?
12-22-2003, 02:32 AM#2
Eriond
Hit point regeneration? Could'nt you use the Ring of Regeneration ability for that? It has no icon anyway, almost none of the item abilities do.
12-22-2003, 10:53 PM#3
Miningjrk
maybe but i need it to be in an area of effect, not just the unit that acquired it
12-22-2003, 11:04 PM#4
AZN-Enigma
couldnt u juse use another unit with hit point regenration speel or watever instead of having it with the same unit.dfljdf
12-22-2003, 11:39 PM#5
Voi
Quote:
Originally posted by AZN-Enigma
couldnt u juse use another unit with hit point regenration speel or watever instead of having it with the same unit.dfljdf

Yes, give it to an dummy (completely invisible) unit that is created via the spell and move the dummy unit to the hero every ## second.
12-23-2003, 12:15 AM#6
ls_freak
Hmm... I have that problem too. Is there any way to comletely get rid of an icon AND THE TOOLTIP? I found out a way to "get rid" of an icon; just import an icon as a .tga and then use that as your icon path... however, it still has a tooltip and it can still "override" other spell icons...
12-23-2003, 12:17 AM#7
Miningjrk
so like have some complely invisible shade follow the hero around with the unholy aura ability?
12-23-2003, 05:38 AM#8
AZN-Enigma
i really dont get wat ur trying to do. Your saying u jus want your hero to have the regeneration and look from unholy aura?

Jus add the art through triggers and create a dummy unit that gives it regeneration.
12-25-2003, 08:08 PM#9
Miningjrk
i want the hero to have the regeneration effect nothing else