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Trigger Questions

12-22-2003, 12:16 AM#1
zotax
First of theres a really simple solution to this, Im creating a multiboard
and currently in game theres a big blank space where the multiboard should be (I know because it pushes down an existing normal leaderboard). Ive probably got to set a style or something.

Secound Im working on a skip cinematic system, Ive got all the voting etc part but I need to know how to stop the cinematic currently running from continuing. Turning of or destryoing doesnt work neither does clearing the trigger queue. I suppose I could do it by having checks inbetween each action and using them to skip remaining actions but that would mean that I would have to put one after every action, surely there is an easier way.
12-22-2003, 01:33 AM#2
zotax
I might as well kill some more birds with one stone:

Im doing a capture the flag system of sorts, each player has their own flag, if a enemy player picks up one of his enemies flags he gets one point, if an ally picks up one of his allies flags the flag is returned to its original owner. What I would like someone to do is think of a trigger that will determine whether the owner of the hero that is picking up the item is an ally or an enemy of the players flag he is picking up.
12-22-2003, 02:20 AM#3
BaHaMuT-NeO-
For the skip cinema question yes its best to use a boolean variable with skip cienma Event. So you should put a check inbetween each major event in the cinema you dont need one after ever single one but you can. Clearing the trigger que will work for triggers that are not already active.

For the capture the flag you can use two different type of flags or just give the flag to a player then check the owner of the flag each time someone picks the flag up.
12-22-2003, 06:02 AM#4
zotax
For the cinematic that what I though I would have to do, its going to be annoying as hell to put in though for each cinematic.
I couldnt do the different type of flags thing because 1) theres 4 teams, and 2 each player selects a different race which means their hero gets a different flag. Ive saved each players flag in an array, what I need is a condition that will tell whether the flag being manipulated is an enemy or friendly flag.
12-23-2003, 05:17 AM#5
zotax
Anyone?
12-24-2003, 12:37 AM#6
zotax
Comeone the multiboard question cant be hard, but Ill be willing to pay someone if they do the third one fairly soon.