| 12-23-2003, 10:51 PM | #1 |
KDH (short for Kaliron's Darkest Hour) has just released a short cinematic map showing off some of the terrain for this RPG. visit: http://www.wc3campaigns.com/forums/s...threadid=41540 to download the map and watch, feel free to leave feedback. visit: http://www.wc3campaigns.com/forums/f...s=&forumid=248 for KDH's home forum visit http://crimson.wc3campaigns.com/kdh for the offical website |
| 12-24-2003, 01:25 AM | #2 |
v pretty! :-) may i ask what you did to the triggers? i wanted to look at them, but i opened the map in WE and none showed up. |
| 12-24-2003, 01:32 AM | #3 |
He locked the map trigger manualy. Hey dakan, what is the path of the file you put in the map to prevent a map from being opened? I know its an empty text file. |
| 12-24-2003, 01:56 AM | #4 |
with manual lock, i just delete the (listfile), war3map.wtg, and war3map.wct files, those are not needed to be played, only needed by the editor. If you replace the wtg with a blank file, it will stop the map from being opened in WE |
| 12-24-2003, 02:05 AM | #5 |
I just went to battle.net and they say that the wtg is all what you need. Does this save some space too? |
| 12-24-2003, 02:16 AM | #6 |
how did you get the extra tilesets? i tried w3z but when i save with that and open with WE they aren't there. tried WEU but it has some DLL error. is there another, better way? |
| 12-24-2003, 03:44 AM | #7 |
Darkone: the listfile is a given on why you want to delete that, the wct is the custom text, also not used by the game, it just stores the custom text triggers, the wtg is the actual GUI trigger information, deleteing the wtg does save alot of space especally on maps with alot of triggers, if you use alot of custom text also, deleting the wct will save some space. curi: when using zeps, make sure you click the custom tileset button, other wise they will never show. |
| 12-24-2003, 04:27 AM | #8 |
ok i got it to work. yay!!! one more question though. i noticed you have 17 tiles. it will only let me enter 16 tiles (64 chars). if what you did to get 17 is simple, please tell me. if it's really complicated, i can totally live with "just" 16 tiles. yay again! :-) |
| 12-24-2003, 05:08 AM | #9 |
The engine must have been coded in hex so 16 is the absolute max. |
| 12-24-2003, 06:07 AM | #10 |
but i counted Dakan's tiles and he had 17 |
| 12-24-2003, 06:10 AM | #11 |
Thats right, I do have 17, the 17th is auto added by Wc3 because it is part of a tileset cliff that i just didnt include. I have trouble duplicating it in other maps sometime, so i cant really explain how its done. |
