| 12-24-2003, 02:02 AM | #1 |
This is a very Basic System for my New Maps. These Maps will relive Warcraft Battles like the Battle of Mt. Hyjal but with a system that Players Control a General and the General controls the Units. NOTE: This is a very Basic Example Known Problems a. No Sound when Skills Used b. You may select non general units for 1 second and use them c. Doing B can mess up the Skills, Ex If you move all footmen to a Place All but 1 will move. Future Updates A. The Ability to Make your Own Command Teams, I.E. Give 2 Footmen and a Knight a Green Flag and when you Use the Green Flag Ability, those 3 come. (Would be done but Need Trigger Advice) Please Look At |
| 12-24-2003, 04:19 AM | #2 |
Im sorry but... 1) this doesnt even work properly on UMSWE, I had to fix it myself 2) even then it doesnt work properly 3) That is the sloppiest trigger I have ever seen, selecting every unit on the map THEN selecting all footmen? tell me, why cant you just skip to selecting the footmen? WHy do you need command teams? uhhh, there are command teams allready ctrl-1,crtl-2..... dude just make a button that adds em to a unit group.... |
| 12-24-2003, 04:25 AM | #3 |
Though why don't u just add the ALOC ability to the units? so that way they can't be selected? or do you need them to be selectable for the trigger? Sry hunter didn't read what you said closely enough, just glanced it. My bad. |
| 12-24-2003, 05:09 AM | #4 | ||
Quote:
im not talking like this... Quote:
I had all of the above problem and am stating them, if people have a problem with constructive critism, its not my problem |
| 12-24-2003, 02:05 PM | #5 |
Ugh What I mean by Command Teams is that you form them yourself. The control+1 etc will not work because you will only be allowed to select Your General and a couple Buildings. The Aloc did not work, because when you order knights and foot men to a spot they all stand on eachother. Plus They Could Not Be attacked but they Could Still Attack. Hunter: Give An example of a better Trigger, what I have is What I could Find And For Some Reason All but 1 Footmen move Now |
| 12-24-2003, 03:29 PM | #6 |
I(With Help from my brother that has never done Triggers in his whole life) Have Fixed It!!! Also I decided I will Remove the Flag System Now You Can Select the Unit but even if you Try To give it an Action It won't do It. |
| 12-24-2003, 03:37 PM | #7 |
What are you useing to make this? the way you get the target pints is an error even when opened with UMSWE. As for the groups, ok, you have, say, 3 controle groups. Green Red and Blue. Now make an invisable hero(invornorable cant move) that has threee abilitys called add green, blue, red(it is hero so you can select it via the buttons on the side of your screen). Now when one of those is cast on one of your units, add it to a unit group varable defined by red and blue and Green respectily. Now have the general have 3 abilitys, 1 per group. When he casts one at a target, it orders that group to attack-move there. |
| 12-24-2003, 07:58 PM | #8 |
I am using the Normal World Editor I might use the control groups, don't know yet. |
| 12-24-2003, 09:02 PM | #9 |
how are you getting the fuction "getspelltargetloc" my editor claims it doesnt exist, and I cant find it either. |
