| 12-24-2003, 02:23 AM | #1 |
Using the dex to export listener, ive had various problems: loss of some of the groups the animations dont show up heres what i did: made model make stand animation 1-960(960 fps for war3 engine i think) and made a walk animation 961-1500 then put animations in on the dex, print to listener, view listener, CnP the stuff, erased "Export Sucessful!" but in war3 viewer, problems occur like loss of groups and animations Art tools How do you specify b4 you export which frames are which animations? |
| 12-28-2003, 03:23 AM | #2 |
go in dopesheet, and select in the left panel "objects" (with the top of the list of the mesh) and add a notetrack. then add 2 key (start and end keys) select both, right click, type: Stand (add " if the name of animation comprise more than 1 word => "Stand - 1") to export model with art tools materials need to be Warcraft type and bones need to be flagged as "bone" in utility pannel (look documentation of blizzard) meshes need to have beziers, linear or tcb controllers too. hum, now always use art tools. :gsmile: |
| 12-29-2003, 06:38 AM | #3 |
For this animation, all I was using was Fire effect on gizmos, and a noise controller. |
| 01-02-2004, 11:28 AM | #4 |
art tools is great and has everything you need, the documentation for it though is not so good. war3 engine is 30 fps for models ( so the art tools doc tells me) if you import a mdx from wc3 however and it shows 900+ fps and 10000+ frames.. this is a prob with the importer u are using i'd say. :-) read and re read the art tools docs. |
| 01-02-2004, 12:59 PM | #5 |
I'm a newcomer to wc3 editing, but here is some stuff i'm working on. dopesheet screenshot(track view in 3d studio) this image shows the anim data in note tracks as specified in art tools. |
| 01-02-2004, 02:24 PM | #6 |
Oh guys pls tell me where i can find dex's exporter(not in mIrc). I begg u for an attachment |
| 01-02-2004, 04:11 PM | #7 |
i thought the war3 engine uses 960 fps. |
| 01-02-2004, 07:14 PM | #8 |
arttoolsw convert 30 fps to 960 fps when exporting. when u import the script doesnt convert back. |
| 01-02-2004, 07:24 PM | #9 |
30? That's good to hear. Instead of autokeying, i could do set key now, for more acuracy. btw, nice avatr maruka. did you study human movements for it? or just watch too much tv? :ggani: |
