| 12-24-2003, 04:28 AM | #1 |
In a small time map I'm trying to make solo, I have a character who's spells are all auras. Thing is, I can't get any of the spells I based off non-aura spells to work as auras even though they have all the same properties as the spells I did base off aura spells. Anyone know if there is a way to make a normal spell into an aura just using the object editor? Thanks for any help you can give me |
| 12-24-2003, 04:31 AM | #2 |
No, you'd have to use triggers. But it really isn't that hard to do. If you give me a bit more data then I'll happily give you a hand getting it done. |
| 12-24-2003, 02:09 PM | #3 |
Definaly not hard, just a pain in the ***. |
| 12-24-2003, 02:23 PM | #4 |
Could you try to be helpful with your replies? however if you want a passive ability to be an aura then you can check this thread |
| 12-24-2003, 04:57 PM | #5 |
Ok, first aura I'm trying to make work is supposed to give all friendly units withing a range of 900 of the hero have a 10%, 20%, 30%, and 40% (by spell level) chance to evade all attacks. If you can give me an ideea how to make this one work, I think I can get the others to work fine. I've just never tried making a spell through triggers. Thanks a lot. |
