| 12-24-2003, 07:23 AM | #1 |
I know how to make them respawn at certain locations based on player, but this is baffling me. Any player could have any one of the units, but each unit must respawn at a certain region when they die no matter what player is controlling it. |
| 12-24-2003, 07:27 AM | #2 |
Set the custom value of each unit to a number. Each unit must have a different custom value. Create a region array, and set the region corresponding with the unit the same array number as his custom value. Now when he dies, tell him to be respawned at "RegionArray[Custom Value of (Dying Unit)]" There you go, nothing to it. :) |
| 12-24-2003, 08:14 AM | #3 |
Just when I thought I was getting good at this...emote_confused How do you set a custom value and what on earth is a region array? |
| 12-24-2003, 10:37 PM | #4 |
???????????????????????emote_confused |
| 12-24-2003, 10:47 PM | #5 |
region array is a variable of a region whit array (array mean you can set the variable to more then 1 value) example: you have 3 regions (reg1,reg2 and reg3) and 1 region array(reg array) now make a trigger and use set-variable, set <reg array>[1] = reg1 set <reg array>[2] = reg2 set <reg array>[3] = reg3 next time you want use a region of them you can use the varriable whit the number of the region you set and dont need to choose the region again |
