| 12-24-2003, 05:24 PM | #1 |
Hey guys i want to make a necromancer spell that targets a corpse and raises a skeleton Now i want it so that at lvl 1: it raises 1 skeleton and thats it, you try raising again it will replace the old one Lvl 2: It raises UP TO 2 skeletons. So that u cast it once, u get 1 skeleton from 1 corpse, cast it again, u get another one. cast it a third time and it will replace one of the other 2 Its pretty much just like the diablo 2 "Raise Skeleton/Mage" spells P.S: Is there a flesh golem in wc3? one with blood all over it? Or am i just trippin'? |
| 12-24-2003, 05:31 PM | #2 |
Base it off the "Carrion Beattles" ability, its the same, can only raise a certain number. Or base your spell off of the "Avatar of Vengance" spell that raises dead to invincible spirits. That spell will only raise up to 5 at a time, try to raise more and a previous one disappears. I am sure you can change the number of summons for both of those spells. |
| 12-24-2003, 05:32 PM | #3 |
omg im a moron lol thx alot man |
| 12-24-2003, 05:33 PM | #4 |
No problem, glad to help. :D |
| 12-24-2003, 05:39 PM | #5 |
Ok, this will have to be trigger enhanced. There is a flesh golem, but only for those with The Frozen Throne Expansion. Note: This trigger will only be availiable in the Frozen Throne editor, so if you don't have it, I can't help you. The spell should be based off thunderbolt and should be allowed to target only dead people. Events: Unit - Unit finishes casting an ability Conditions: None Actions: If: Custom Value of (Target unit of spell being cast) is equal to Level of Hero ability being cast Then: Unit - Add X mana to casting unit. (X would be the cost the spell, for a mana refund when he's already raised too many units) Else: Unit - Set Custom Value of (Target unit of spell being cast) to Custom Value of (Target unit of spell being cast) + 1. Unit - Create a Skeleton at position of (Target unit of spell being cast) Unit - Add a skeleton (does this exist? If not, just use generic) expiration timer set for Y. (Y is how long you want the skeleton to last) (Also if you want to have some special effect, here's how you would go about doing it. Create a special effect at position of (Target unit of spell being cast) (Then click choose model, and you can choose a special effect.) Sorry if it's a bit cluttered. To get it all, you may have to read it several times, and you'll have to sort out what the actual functions are called in the WE, but I know they're all there. Hope this helps :ggani: Oh. Carion Beetles. I see. I'm a moron! (Though in mine you can actually target corpses, though it's alot more work.) Good luck with your map :D |
