| 12-25-2003, 03:24 AM | #1 |
well....... first off, .TGA's take up alot of space for a warcraft3 map, and i put quite alot of them into my game, cuz i didnt know how to convert em and stuff... when i imported them with the import editor in TFT(icons are still .tga), i didnt put a custom path name, i just left it at "wc3imported/iconname.tga" and it worked fine... i could use it without any problems except for the big memory it took up... then i learned about .blp's and that they reduce the size of the image, and this is just currently... 12/23/03, when i imported my new .blp icons, i thought that "wc3imported/iconname.blp" would do the same thing, but.... i saved, restarted UMSWE, and tried to re-path the custom icons to my upgrades and it crashed the game... do i have to change the custom path now that it's a .blp?:bgrun: if so, what path do i change it too? (i know im a total noob at some areas, like variables(somewhat) and triggers but what would you expect from someone whos 13?) |
| 12-25-2003, 09:53 AM | #2 |
Most possible answer: Don't use UMSWE... There's a new patch, remember? You shouldn't be using UMSWE. Ever... Not until there's a new one out. Regards Dead-Inside |
| 12-25-2003, 12:10 PM | #3 |
well u cant open an old map made in UMSWE in the new editor right =? |
| 12-25-2003, 01:36 PM | #4 |
if u hadnt notices.. the new capable 1.13 ums is out.. since yesterday |
| 12-25-2003, 02:17 PM | #5 |
were !! give me a nice link !!! could u please upload the WorldEditData.txt file ? mine is corrupt... so i cant update... unless i reinstall :/ ( or get a none corrupted file ) |
| 12-25-2003, 02:28 PM | #6 |
In answer to the original topic and not going offtopic like those people ^ Yes there is a custom path you have to do. For your normal/passive/auto cast one you do this for your custom path ReplaceableTextures\CommandButtons\BTNyouricon.blp For the disabled version ReplaceableTextures\CommandButtonsDISABLED\DISBTNyouricon.blp hope that answers ur prob |
| 12-25-2003, 03:33 PM | #7 |
its in the world editor tools forum.. it is close to the top.. its not a finished ums.. but it will get u through.. |
| 12-25-2003, 05:06 PM | #8 |
i tried that path for my .blp icons... and when i pathed the upgrade with my custom icon, it crashes the program with a continuing loop to which i need to restart my computer (oO') I know what the problem is... read this http://www.wc3campaigns.com/forums/showthread.php?s=&threadid=41731 now i have to redo every single new icon, that includes upgrades, units, and loading screen, doesnt sound like much but its a heavy load, bout 30 very tedious pics, which is boring |
| 12-25-2003, 09:53 PM | #9 |
Im a noob at Mapping but if im Correct, the Blp hasve to be 32Bit or whatever it is. I originally saved mine as 16 didnt work and i read they have to be 32. And mine all Work fine. |
| 12-26-2003, 01:50 AM | #10 |
this is really (might get flamed but dunno) GAY, THIS IS VERY GAY, IT HAPPENED AGAIN.... IT KEEPS ON FRIGGIN CRASHING THE FRIGGEN GAME!!!!!!!!!!!!!!!!!!!!!!! I PUT THE FRIGGEN PATH CORRECTLY, I CONVERTED IT FROM A 32 BIT IMAGE .TGA TO A .BLP, AND I RESTARTED MY COMPUTER (read 2 posts above this one) AND IT DOESNT WORK!!!!:nono: :reallyang |
| 12-26-2003, 01:52 AM | #11 |
Did you make sure you aren't using any compression when saving the files? |
| 12-26-2003, 02:10 AM | #12 |
i think i would know if i used a compression or not because i dont know what the hell a compression is, i use warcraft3 viewer and i dont think that has anything that says anything about compressions....... im just pissed off so dont take anything personally... uhhh..... just forget about this thread, can a mod LOCK this plz? i kinda found the problem in the new thread i made. ICONS DISCOVERED |
| 12-26-2003, 02:38 AM | #13 |
If you are using PSP, when you save as, there is an options button that you can click. Make sure no compression is going on there, but fine. I've never had a skin not work, so you've gotta be doin sumthin wrong. But watever, closed. (per request) |
