HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Icon path tutorial

12-26-2003, 10:45 AM#1
Voi
I dont know where to post tutorials...move it to the best if this isnt...

I've seen many maps without an icon for that thing (Passive abilities should have a passivebutton and a usual learn-button for example) and I think it is irretating because it is so easy to get a real button.

Normal buttons:
ReplaceableTextures\CommandButtons\BTNexample.blp/tga

Passive buttons:
ReplaceableTextures\PassiveButtons\PASBTNexample.blp/tga

Autocast buttons:
ReplaceableTextures\CommandButtons\BTNexampleOn/Off.blp/tga
[COLOR=sky blue](on and off are almost always the same icon)[/color]

UnactivateButtons:
ReplaceableTextures\CommandButtons\BTNexampleOff.blp/tga
[COLOR=sky blue](the normal button is in "normal button" directory and the unactivate is like a turn off autocast)[/color]

Most of the normal icons off passive abilities cant be found in the list. I can found one of these mistakes in enfos. They have used this icon for a non-passive ability:
ReplaceableTextures\PassiveButtons\PASBTNGeneralSpellImmunity.blp
when this exists:
ReplaceableTextures\CommandButtons\BTNGeneralSpellImmunity.blp

The reason is because u cant find the last one is the editor, and the reason because you cant find it is because it isnt used in any spells. Just use the custom path!!!