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"locking" animations

12-26-2003, 11:59 AM#1
Schantz
I am working on a short cinematic and jhave come up with a problem. I am heavily dependent on my units doing the correct animations when they should.

the trigger I use is : Animation - play unit animation.

lets say I type in stand 3 (there are stand 1 up to stand 4). I really want the unit to perform the stand 3 animation, but when I watch my cinematic it perfrms almost any stand except the one I want.

Anyone know how I can "lock" teh animations so that when I say stand 3, it does the stand 3, and nothing else?
12-26-2003, 12:59 PM#2
Zurg
There is only one "stand" animation. The rest that have numbers after them are only variations of that animation. You have to use the action "Animation- Play unit's animation using specific rarety". The common variations are usually smaller than the rare ones. :D hope that helped.