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Something ive discovered..

12-26-2003, 03:18 PM#1
Dre
Ive noticed that if you make a custom doodad and set it's category to ramp, it uses the actual collision of the model; to make things clearer i'll post a screenie:



I don't know if this is even the right forum, but i really wanted to mention this, it gives the ability to create pretty realistic terrain.

Dre
12-26-2003, 03:22 PM#2
Ligature
Pretty cool. I'm sure others knew about this but I sure didn't. Thanks Dre.
12-26-2003, 04:25 PM#3
DaKaN
Nice, didnt know about this.
12-26-2003, 04:54 PM#4
STURMguy22
wow, that can be really funny looking if you get it right
12-26-2003, 05:41 PM#5
MaliceDR
Whoa. Nice.

Thanks a lot.:D
12-26-2003, 06:55 PM#6
Shadow_Strike
thats awsome, i gotta do that on my next game...
i think that you must have too much time on ur hands ^^
12-26-2003, 08:33 PM#7
Milkman
I cant get it to work, i cant use ramp as a category only: Props, Stryctures, Wate, Cliff/terrain cinematic and enviroment and none of them work for me. I'm not that experienced in making doodads with unit models. What could be wrong?
12-26-2003, 09:13 PM#8
Beam
I can't get it either. Did you mean pathing map or the actual category field? In the category field there is no "ramp" selection. Another question: will this work in the editor? Like if I placed a unit on my doodad will it stand on top of it?
12-27-2003, 03:49 AM#9
zotax
This could be put to quite good use in cinematics
12-27-2003, 07:22 AM#10
35263526
That is very neat, and very useful. Great find!
12-27-2003, 09:20 AM#11
Dre
I have to make a correction: i wanted to say that you need to make a custom destructible ; then you can set it's category to ramp. I suggest you start from a tree, then change the model, change the category to ramp, un-check "has lightweight model" and set occlusion height to 0.

It won't ork in the editor btw, but i noticed that if you place 2 of them 'in' eachother (using SHIFT) they are placed ontop of eachother ingame.

If you want to avoid this, but place em 'in' eachother, do so but after placing em, select em and place em 1 thingy down with ctrtl+pgdown.

Dre
12-27-2003, 02:20 PM#12
erwtenpeller
lol thats hilarious!
12-27-2003, 05:00 PM#13
35263526
Make a trigger that creates a corpse destructible with ramp settings when a unit dies. Big battle. Corpse mountain fun!!!!
12-27-2003, 05:41 PM#14
Trickster
Really funny, this thing is. but cool nevertheless.

Just popped to my mind that this makes the usage of thrones much easier, as now the unit can be put on the throne instead of in front of it...
12-27-2003, 09:27 PM#15
Zealot888
Hey 35263526 any ideas on how to start a trigger like that? Corpse mountains would make it a cool trigger for sure.