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Importing my model, need help

12-26-2003, 10:37 PM#1
Danosix
Ok I made a symple model in 3ds max 5 and gave the base of it a brown colour. When exporting it as MDX I found it created a file with the model called white. I realisd it was the texture for my model. when importing both models I did not know what the file patch should be. I tried making the peasant look like my model but it did not work it just showed as a green and black box like it does in the editor. Is there a way to find the file path for the texture and model?. When editing the patch for the model to:
Units\planet\planet.mdx
and the texture to:
Textures\planet\white.blp
I ran the map and it showed a shadow, nothing more.

Thank you
Danosix
12-26-2003, 11:04 PM#2
Borric der XIII
The txturpath is always just the name of the texture with the ending.blp. When you want to change it you must do that with mdl editing. Perhas there is a other way but I do not know it.
12-27-2003, 03:51 PM#3
Danosix
I've fixed it now but theres anothe problem when I try to add a texture in 3ds max i did everything on the tut for art tools but the texture just doesn't attach to the model. When I drag it to the model it just stays the same and when I click apply it doesn't either. Does anyone else have this problem and kno w how to get rid of it?