| 12-27-2003, 02:17 AM | #1 |
i am using warcraft 3 viewer v2 by prophet, and i dunno how to see my custom skins. Help? Please? ANyone? |
| 12-30-2003, 10:54 PM | #2 |
Why dont you just go into editor and view it from there. |
| 01-02-2004, 12:50 AM | #3 |
thats what ive been doing, its just alot faster if u can see it in the viewer. most people do it in the viewer, im just not sure how to make my custom skins show up. |
| 01-02-2004, 04:52 AM | #4 |
I dunno but heres how i heard people do it 1. Get tech mpq or Win MPQ 2. Open mpq with tool NOTE: Make ur own mpq renamed and in a different place 3. click on your skin and drag it in ur MPQ 4. Edit path of MPQ that matches with model's texture path EX: If u skinned Arthas, delete original arthas skin or rename it(much better). Then with ur edited arthas skin, put the original path into it "textures\Arthas.blp" 5. Save mpq 6. Open your edited mpq with viewer and vwalah? Correct me if i did anything wrong. But again, im a modeller not a skinner. |
| 01-02-2004, 05:23 AM | #5 |
Ok, all you have to do is make sure that that the model and skin should be where they would be if they were inside the mpq. So, if the model's path for the skin is "skin\skinmodel" then make sure that wherever the model file is that there's a folder named "skin" with that model's skin in it. You follow? I'll go through it one more time. You want to view your skin on the model, right? Now, I'm assuming that you made a model file that has an edited path for its skin. Lets say you put that model file in "My Documents". You want to view that model with its skin. Lets say the path for the skin of that model is "skins\modelskin.blp". You would have to put the skin of that model in a folder named "skins" inside "My Documents". I may not have explained it clearly enough. That's how I do it, and it works. I hope you were able to understand, otherwise, what help was I? :D |
