| 12-27-2003, 04:16 AM | #1 |
I've mostly finished my first map, but I'm looking for feedback and testing still. The gameplay is rather simple (but it has a LOT of jass - I made it to learn the language). The map is a descending spiral, with a portal in the center. You start out as a 'Holy Man' (a hero of course) on the outer edge of the spiral. You get no attack, but you have several free abilities to help yourself and your alies and you can spend skill points on offensive spells. The spiral is populated by demons that have a deadly touch, so you have to avoid them while getting to the portal to escape. Demons, not being used to the surface, are blind in the day and seem to move back and forth almost randomly (its actually a complex formula in jass to make them not wander too far generally and to keep some monsters on the edges so you can't just skip them all very easily, plus each monster moves on a schedule so if you watch them you can figure it out). At night though, they can see fine and will come to you if you don't hide {one of the free abilties}. At each corner of the spiral, there are safe zones where you get free gold and experience. You can skip over them using teleport(simmilar to blink, but you can only teleport to an ally. It doesn't stop them from moving, and if places you where you were when you started teleporting so you don't get in their way), but you probably don't want to - you can't come back to get the experience you miss. Every third safe zone has a shop, where you can buy a mana potion, two different summons, a scroll of time stop (that prevents all monsters from moving for 15 seconds), a gem of warding (when you get hits, protects you for 2 seconds then has a 90 second cooldown), a cloak of astral travel (allows you to teleport to a point close by every 90 sec, so you can skip around demons that get in your way), and a holy orb (which slows nearby enemies greatly). There are 6 levels, and each time somebody reaches the portal the next level is reached. You get to keep the same hero you have already, but you are put back at the beginning and more demons are created. Also, new types of demons are sometimes made, and sides will get more powerful demons (that move faster and more often). On level 5 and 6, there is even an overlord demon that has an aura of speed and thus makes the end much more difficult. If you haven't noticed, I was inspired by 'Run Panda Run', but I didn't want to take the easy way out and just use 'wander' and the liked to make it all automatic, so my version is run completely by lots o custom text (something like 500 lines iirc). I like the results so far, because it is difficult even on level 1 (well, I made level 1 a lot easier because too many people were dying, but it still somewhat difficult and the other levels definitely are) I need help testing it, so if you would be willing to play and give feedback on what you think needs to be changed/fixed I would greatly appreciate it. I would also like new ideas for items because I think the 7 there are too few. If you don't like the day/night thing, I'd be willing to change that if somebody could think of a good thing to replace the 'hide' skill with on the hero so that the command card stays full. You can find it athttp://psychosanity.com/gamestuff/ (then click warcraft 3, and download whatever version of Holy Run! is up). Please give whatever feedback you deem appropriate |
| 12-28-2003, 01:42 AM | #2 |
This map reminds me of Level Bound from starcraft. If you don't know what that is I will explain it. There are 5-10 levels. These levels are just obstacle courses basicallly and you have to make it the end without dying. I think the map is boring and needs something more to make it exciting....put some music in it even. Good work on it all being in JASS though. I can't make a map that simple in JASS! I have always wanted to learn JASS but am to lazy to try it so good job and good luck! |
| 12-28-2003, 03:23 AM | #3 |
Do you have any ideas for how to make it more fun? I'm not really good with coming up with fun, just with implementing whatever. I'm interested in hearing any ideas you have to make this a fun map. |
| 12-28-2003, 03:37 AM | #4 |
I guess you could make it multiplayerable. Like a race. The first one to the portal wins! And then give the others additional spells to stall/prevent others from completing it. For singleplayer though I would add something like traps and sfx instead of having to work your way through monsters....it seems like a job to do the same thing over and over. Base it off of level bound if you like. Make other different obstacles that are visually appealing. Tons of things you can do. It's just now its all like move hero from here to there withought getting touched by monsters for like 50 lvls. The spells are nice and that makes it a little more fun, but I think it could use something more. But its your map do with it as you will and I would be glad to give you more ideas if you need them. Good Job, good luck and keep it up! |
| 12-28-2003, 05:22 AM | #5 |
It IS multiplayer with up to 11 players, and the first person to the portal gets extra experience and gold. It isn't entirely competitive, with the ressurrect spell (wich gives you bonus gold/xp to make it worth using a lot), but it isn't entirely co-op either. |
| 12-28-2003, 05:54 AM | #6 |
Well you can start by putting some more sound to it. Make the monsters have a small battle going on that you have to walk through. Set up obstacles. For instance 4 siege units are attack certain places on the ground at different times and the hero has to choose the right path at the right time to get through it. Something along those lines. |
