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Model invisible on Bnet; Visible during local test

12-27-2003, 08:11 AM#1
th15
Well i'm using the nod stealth copter model from the model gallery. I'm pretty sure the paths are right because the model shows up correct in WE and ctrl-f9 testing. However on bnet, it stubbornly refuses to work.

I would like to use the sidereal engine model too but thats similarly screwed up.

I have the goblin blaster model and it works fine in my map.

I'm using TFT v1.13 with vanilla WE.

Can anyone help me? If its been answered before i apologize, i could'nt find it, don't know what to look for.
12-27-2003, 02:47 PM#2
proudclod
did you import it into the map? If so, there might be a multiplayer bug, or bnet doesnt let you use it, anywho, you should try creating a blank map, putting in the helicopter, and playing online with summ1
12-27-2003, 03:48 PM#3
th15
chrydgod tried to help me. He managed to make a dragon use the stealthcopter model. But i cant replicate that, for some reason.
12-27-2003, 08:46 PM#4
ChrydGod
I honestly don't know what you did wrong, but all i did was use the model panel from WE and choose the copter from the "Imported Models" drop down menu.

Regards
12-28-2003, 04:35 AM#5
th15
The map we tested was unprotected whereas the one i used was run through heavy locker. But i dont know how protection can affect models, i thought they didnt.
12-29-2003, 05:55 AM#6
Alfred
hmmmm i thought protecting maps also lessen the file size? and it also deletes some infos right? anyway try using winmpq to implant the models and textures... sorry i cant help much... or maybe check the mdl for the textures, see wad is missing when u r playing in bnet