HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Help me brainstorm through this new idea.

12-29-2003, 03:22 AM#1
Scarlet-Russian
Please comment on my ideas give me suggestions:

-{([==OFFICIAL MIND PROPERTY OF THE SCARLET RUSSIAN==])}-

Genre: ?
- The game itself will be forged in AoS standards, two nations at each other's necks for some random reason which can be thought of easily so i won't bother at this moment. The actual gameplay will be Single-Unit Oriented, however this style will, for the most part of the game be not like most AoS maps. The prolonged theme of the game will be reminicent of Darwin's Island on one hand, and of nothing else on the other.

Layout: ?
- Like i said, this game will be forged in AoS standards so there will be two opposing towns on either side. The towns themselves, however, will not be an overly large part of the map. The main derivation from AoS in this area is that all my mind power (and that of whoever is willing to help me) will be bent on creating a balanced "war-torn" countryside with no paths or pre-built towers. More along the realistic lines of two towns fighting.

Game Progression: NPC-based
- To add replay value to the map, your situation will be almost completely in th hands of the computer. A bit into the game, the opposing forces will dispatch NPC builders into the mix to build turrets at "strategic locations". And i emphasize -turret- because NPC fighters will need to go into them for them to be functionable (Players will be able to enter them when possesing the right unit for a fun minigame). The computer will control all action making it increasingly random, yet still under my power to balance.

Player progression: Choice is yours and not.
- There will be two paths of possible progression in this game: Possesion and Evolution.
--Possesion: The first thing you will need to do is roam the battlefield to find a unit to possess. Possesions will require "possetion exp" that you can gain through Intelligence Evolution (discussed later), Recapturing, and Death. Recapturing involves a small minigame you need to beat to maintain possesion of a "risky-possesion" which involves possesing a unit that requires your current possestion exp to posses. Death will be a bit more permanent than in other AoS-type maps, you won't get your unit back. You will, however get a sizable amount of possesion exp to make up for the loss. Higher possestion exp helps evolution by increasing speed, providing intelligence bonuses and a better evolution control/sideeffects.
--Evolution: A possesed unit can do some unit-specific actions such as consume corpses or the like. Once enought of this is accomplished the unit evolves. This is intertwined with possesion because whena unit evolves it greatly increases the amount of death possestion points you earn, as well as providing you with a permanent stat increase which will be felt by all units you come in control of. Evolution works by measuring your attack prefrences (Melee/Ranged/Magic/Other). Thats about it really...
-These two paths intertwine and to get the best out of life you will need to incorporate both in your quest.

Everything else: will be basic, maybe tweaked a bit. Like any of the clone maps floating around the net (same body with more bells and whistles).

Other:
-Loads of minigames
-New "Hide" feature i'm thinking about
-Gold will matter in this game

Issues addressed:
-Complexity: Complexity will be mostly on mapping side but in-game I/we will be sure to incled in-depthe "hints" (tutorials blow online) and easy-to use interfaces.
-Lag: Lag will be an issue in this game due to abundance of AI triggers and other triggers. I will do my best to make the most efficient map possible but it will be hard.
-People stealing my ideas: I'll come over your house with a machette, mac10, two grenades and a full suit of body armor. If your really gay il bring C4.
-Length: Everything will be as fast-pasced as humanley possible. I want one game to lay down in 35 - 45 mins. Maybe ill have to make Hardcore/Softcore versions.

-{([==OFFICIAL MIND PROPERTY OF THE SCARLET RUSSIAN==])}-

I will need some good terrainer and <maybe> a trigger-person but only if someone i know by forum standards is an amazing mapper. If your interested go here
note: if you wanna help out with the WHOLE map go there, not just the things i menationed. those are just areas im lacking in.

Thx for your time and have a happy new-years!
~Leon, The Scarlet Russian
12-29-2003, 03:53 AM#2
zotax
Nice idea, though Ive heard something of the same sort of general idea somewhere before. What would be cool is if every troop on the battlefield was a hero, so that some units through chance/survival will be higher levels than the others (maybe they could evolve into veteran units bythemselves). It would add some more personality and originality to the map, as well as letting you choose to possess these higher level veterans.
Im assuming you cant possess mulitple units, but I think it would be good if you could (but maybe only a limited amount), then you could build your own combat hardened evolved elite team sort of thing
12-29-2003, 04:22 AM#3
Scarlet-Russian
No, its going to be a strict single-player basis. And i don't want a game full of heroes... that would just get too messy and take away from it's simplicity. I will have variations of each unit tho, and perhaps (if lag permits) i will have them evolve into veteran units via custom id. I doubt this will be nessecary, howver, because the chance of an NPC unit surviving is very slim. Like i said there will be veteran heroes in the mix (also controlled by PC) which you can posses so it's a sort of downscaling of what you propose.