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Bago's Quest Campaign Story, Heroes and Units

12-29-2003, 03:36 PM#1
MartinezTG
Hi again.
Sorry for making to threads at one time (;) ) but the thing is I need two :)

This one is to post info on my campaign "Bago's Quest". As you have noticed I've already posted some screenshots of the campaign but no story, hero info and stuff so here it is.

This thread is for the Story, info on the Heroes and I'll post some info on the new units for the orcish race.

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On the world of Arath it is the year 610. Two decades have past since the last war between the orcs and the humans.

The first war began in 573 when two dominant races
of Arath started a conflict. Normally Arath was a world inhabited by both races. But that was soon to be
not much longer like that. The Nation of Andranoch after a very long time
of forgiving many brutal orcish actions, their King Patos
finally declared the first war in this age which was directed at the Orcs. The orcish nation of the Bloody Claw Clan led by
Thiran the Fierce has been waiting a long time for this moment and not wasting any time
were the first ones to attack the enemy. After destroying each and every human base that was on the south
to Raftaloth (the White Sea) the Orcs concentrated themselves on naval attacks.
Until the year 583 the Humans were bravely holding off the orcs not allowing them to win
even an inch more than what the orcs already posessed. Finally after a great pause the humans began an offensive.
For 5 years the border line between the two forces didn't move significantly
until in 588 the Human Paladin Timon convinced
the Formarge Dwarves to stand to battle on the side of Andranoch.
The Elves from Ectaria have joined shortly after thanks to the
good relations between the Elven Leader Aelvis and Andranoch's King.
The orcs were long before allied with many Troll tribes but they didn't stand
a chance against the Northern Arath aliance. The Gray Trolls led by Zul'jin and the Orc forces have been divided
and without further contact with the orcs - Zul'jin has given up and escaped with the remains of his tribe to Nokridge where they still live now, seperated from Andranoch.
Other Troll tribes have become a minority because of the constantly rising number of their deaths and
remained from that moment hidden in the forests of Ormreish.
The year 589 has brought a powerfull mage - Falconos - into battle for
Andranoch. After numerous losses the orcs were only controlling Ormreish (Southern terrains of the former Orcish Territory).
This sittuation has forced Thiran to do nothing else but give up.
But Falconos didn't agree with the orcs only applying defeat. He decided to make a plan
which he called the "Orc Extermination". The orcs tried to defend themselves with hiring
Ogre Merceneries from Ormreish which always had a close opinion coparing to Thiran's Clan, but that didn't help so most of the Bloody Claw Clan fled to Totemor (another world where the orcish race wasn't a minority)
through the Portal. The humans have won the portal and were controlling all of
the previously controlled by Orcs terrains of Ormreish.
Most of The Bloody Claw Clan have escaped but many have died in battle
while defending the portal including their Warchief.
Thiran's death wasn't a big tragedy though.
He was never respected by anyone. His title of Warchief was
gained only because of the great fear every orc had felt to him.


The only ones who remained on Arath were 3 leaders: Bago Deathfist (the right hand of Thiran the Fierce, he who
was the tactitian of the Bloody Claw), the Shaman Wulzir
and the Illusionist Romb. They alone attacked the human bases guarding the portal and
with their combined magics did the impossible - have won the portal back
and defended themselves until
activating the portal once again and escaping to Totemor. All 3 survived attacks from a whole
battalion of Andranoch knights. They were from that moment called the Iron-Skinned.
Andranoch has been cleansed from the Bloody Claw Clan but South Andranoch
was left in a neglected state how the orcs have left after their many ages of rule, so the time when a new, beautiful
part of Andranoch's Kingdom would rise to a satisfactory state hasn't yet come.
However the Humans still made miracles to what was probably the dirtiest part of Arath.
Back on Totemor the Bloody Claw Clan still had their terrains and power so there
wasn't much to argue about until the Bloody Claw decided to ally with the Burning Axe Clan.
After 10 years of no war the Bloody Claw has had a little land exchange with the Burning Axe giving them
a part of their terrain with the Totemor portal for a strategical place that could help them
have a head start in a war against the most hated by Bago Deathfist (the new warchief) clan of orcs - the Hammer's Might Clan.
"If not Arath then it is here that I will become supreme ruler!" - Deathfist decided.
The Hammer's Might and The Bloody Claw were the strongest Clans on Totemor.
Iru Hellhammer - the Warchief of the Hammer's Might didn't have anything against two
Clans being dominant on Totemor but not Bago Deathfist. He was planning a war with them
since the orcs were even still living on Arath (now these terrains are called South Andranoch). The year 600 - the attack against
the Hammer's Might begins. The Bloody Claw fresh with new warriors and ready for war
was quite a challenge for the Hammer's Might. Until 608 nothing new has happened.
A bloodthirsty war with neither side expected to win.
The Clans still waged until Iru thought of an idea to somehow attack the Bloody Claw from inside.
So the Hammer's Might Clan attacked from the sea with almost all their forces into the
territory of the Bloody Claw. That meant only one thing - if they would win the enormous battle that was to take place for sure -> the Bloody Claw Clan
would be mostly destroyed and Iru's Clan would win most of their terrain but if they would have lost
that would leave them in a bad sittuation since most of Iru's forces were attacking then there would be
almost none to defend the territory of the Hammer's Might Clan. The deciding fight has been held at Tagno.
Both Warchiefs think they are sure to win because each of them has a powerfull trump which the opposing Warchief doesn't know about.
Here's where the campaign begins...

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OK so if you see that the
text
jumping in strange
moments to a
new line pisses you off it doesn't mean it's my fault :bgrun: cuz the story's a CnP from a Notepad ;)

I know that the story's similar to the one from the original Warcraft but I've created it last year in July so it was before I even got Warcraft and most important - I didn't know what capabilities I will have
BUT
I assure you the way things will be going is much different ;)

Expect info on heroes and units soon

Martinez

EDIT: Grammar has been changed a bit.
01-01-2004, 11:12 PM#2
MartinezTG
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Heroes

BAGO DEATHFIST

Leader of the Iron Skinned, the strongest of all orcs in physical meaning. Twenty years after the last war with the humans Bago is still not ready to give up on his age (70) and is willing to make his Clan the strongest and the most feared of all armies in the world. Although the wizards of the Bloody Claw are practitioners of an old orcish religion . Bago is not. He believes only in taking what's best in the world and using it for his own good.
Greatest weaknesses: overconfidence and greed.

Primary Attribute: Strength

Abilities
Hellhammer
A magical hammer that is thrown at an enemy unit, causing damage and stunning the target.
Level 1 - 100 damage, 5 second stun.
Level 2 - 200 damage, 7 second stun
Level 3 - 300 damage, 9 second stun

Energy Blast
Weakens surrounding enemy units so that they will attack with decreased damage.
Level 1 - -20% damage
Level 2 - -30% damage
Level 3 - -40% damage

Regeneration Aura
Increases life regeneration rate of nearby friendly units.
Level 1 - 100% life regeneration increase
Level 2 - 150% life regeneration increase
Level 3 - 200% life regeneration increase

Phantom Double
Creates a double of the targeted unit. The double deals the same damage to enemy units as his pattern, takes the same damage from enemy attacks, and will disappear after 180 seconds or when its hit points reach zero.
01-02-2004, 12:21 AM#3
Patrick
Do what i did, post all this in your official thread you have here, your not allowed to have this much.
01-02-2004, 02:06 PM#4
MartinezTG
Yeah I know it makes Campaign/Team Discussion covered kinda in BQ threads but the problem is I kinda don't have THE official thread. There's one for: screenshots, beta tester gathering and one for heroes, units, story (this one).

Damnit... must... get... hosted! :ggani:

Anyways - is it illegal to have so many threads in here??

Martinez
01-02-2004, 11:53 PM#5
MartinezTG
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OMIR BARAKA

If not for the Bloody Claw being a rather Intelligence based Clan it is he that would probably be Warchief. Although not much inteligence favoured (like most orcs) he is the perfect killing machine in Bago's hands. He is also probably the most bloodthirsty of all orcs.

Primary Attribute: Agility

Abilities
Shadow Strike
Makes Omir unleash a shadow strike which damages an enemy unit.
Level 1 - 120 damage
Level 2 - 240 damage
Level 3 - 360 damage

Bladestorm
Causes a bladestorm of destructive force around the Blademaster, dealing damage to nearby enemy land units. Lasts 4 seconds.
Level 1 - 50 damage per second
Level 2 - 65 damage per second
Level 3 - 80 damage per second

Bloodthirst Aura
Increases damage of nearby friendly units.
Level 1 - 10% damage increase
Level 2 - 15% damage increase
Level 3 - 25% damage increase

Omir's Fury
Makes Omir unleash his fury. Gives 500 bonus hit points and gives Omir additional attack damage. Lasts 60 seconds.
01-25-2004, 12:48 PM#6
MartinezTG
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FULROGG

The biggest and i mean the biggest Ogre of all. His strength and fear factor are known in almost all Arath. Most ogres are loyal to him because none would ever consider changing their Legion King. Bago's long before ally as well as now. His lack of intelligence though will lead to it that Furlogg has no interest to be the supreme commander of the orc-ogre forces.

Primary Attribute: Strength

Abilities
Shockwave
A wave of force that ripples out from the Hero, causing damage to land units in a line.
Level 1 - 75 damage
Level 2 - 130 damage
Level 3 - 200 damage

Bloodlust
Increases a friendly unit's attack rate and movement speed.
Level 1 - Movement speed by 30% and attack rate by 50%
Level 2 - Movement speed by 40% and attack rate by 60%
Level 3 - Movement speed by 50% and attack rate by 70%

Fear Factor Aura
Decreases nearby enemy units' movement and attack speed.
Level 1 - attack speed by 5%, movement speed by 10%
Level 2 - attack speed by 10%, movement speed by 20%
Level 3 - attack speed by 15%, movement speed by 30%

Ghost of Vengeance
When killed, this Hero will unleash an invulnerable ghost that will last for 30 seconds.

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KNUR'AZAGAR

The mysterious new Warlord of the Gray Trolls. Like most trolls is willing to join the orcs and once again try to gain a strong position in the world. Because of the arising accomodation with the enviroment he has learned to partially master control over nature which is why he is also known as "The Stonelord".

Primary Attribute: Intelligence

Abilities
Granite Skin
Increases the armor of all friendly units in an area around the Hero for 30 seconds.
Level 1 - +2 bonus armor
Level 2 - +3 bonus armor
Level 3 - +4 bonus armor

Summon Golem
Summons a Golem to attack the Hero's enemies.
Level 1 - Mud Golem, attacks land units
Level 2 - Rock Golem, attacks land and air units
Level 3 - Granite Golem, attacks land and air units
(note - hit points do not match respective neutral hostile golems)

Stone Convertion
Transforms the Stonelord into a stone that is immune to spells and has great regeneration.
Level 1 - 8 hit points per second regeneration
Level 2 - 12 hit points per second regeneration
Level 3 - 16 hit points per second regeneration

Petrification
Changes a target unit into a rock, rendering it unable to move, attack or cast spells, and stopping others from attacking or casting on it. Lasts 60 seconds for a normal unit and 30 seconds for a hero.
01-25-2004, 03:08 PM#7
SwordMaster36
how do u pronounce Bago's name? is it like B-aa-go (with like an "AH" sound) or is it Bag-o (like a bag)?

if its Bag-o, then i have to tell u that that name kinda sounds like a hobbit name...it reminds me of Bilbo...:bgrun:
01-25-2004, 03:34 PM#8
MartinezTG
Quote:
Originally posted by SwordMaster36
how do u pronounce Bago's name? is it like B-aa-go (with like an "AH" sound) or is it Bag-o (like a bag)?

if its Bag-o, then i have to tell u that that name kinda sounds like a hobbit name...it reminds me of Bilbo...:bgrun:


It's not Bag-o (like Bag-oh) it's like with the ah sound. The 'a' is pronounced like an 'ah'.
Kinda like 'Bah'-'goe'.

Martinez
01-25-2004, 03:39 PM#9
SwordMaster36
ok i was just checking:D
01-25-2004, 04:02 PM#10
MartinezTG
I think it acctually sounds best with a polish accent - "Bah-goh". Let it be officially "Bah-goe" when talking english.

Martinez

PS But it's certainly NOT Bag-o ;)
01-26-2004, 03:46 PM#11
MartinezTG
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SANGO THE DRAGONLORD

Thanks to his
positive relations with the Bloody Claw - the
Ormreish Forces (allied army under the control of the Orcish Warchief) control the most
powerfull flying force on Totemor - his Green
Dragons. He represents the rare case
in Bago's forces of a good
combination between Strength and Honor.

Primary Attribute: Strength

Abilities
Acid Spit
Spits wit acid on an emeny unit.
Level 1 - 150 damage
Level 2 - 200 damage
Level 3 - 250 damage

The Spirit Shadow
Creates Spirit Shadows.
Level 1 - one Spirit Shadow
Level 2 - two Spirit Shadows

Dragon Haste Aura
Increases the movement speed and attack rate of nearby friendly air units.
Level 1 - movement speed by 10% and attack rate by 4%
Level 2 - movement speed by 25% and attack rate by 8%
Level 3 - movement speed by 40% and attack rate by 12%

Sacrifice
Makes Sango die unleashing an explosion that deals 500 damage to nearby units.

Burrow
Makes Sango mutate into a form which burries itself underground.

There are more heroes but revealing them would be kinda spoiling :)
02-21-2004, 11:49 AM#12
MartinezTG
Damn imagestation!!
The links stopped working :/
Anyways - I'll post new info on the spellcasters that are featured in my campaign soon.
Still I'm waiting for more beta results from my testers. So far I've only got 2 beta reports - so... BETA TESTERS! If you did send sth to me I didn't get it. Only reports I received are from Zap and Pure_Death1492 (one from each).
I'll post this reminder later in that other thread too cuz that's where the BQ beta testers will probably be looking.

Martinez

PS If the links won't work for too long I'll send the icons to somewhere else but right now I'm too lazy to do it :)
PPS BTW Sorry for the inactivity lately but I was on the edge of being kicked out of studies but luckily I came back victorious in the fight against my lazyness :D
03-11-2004, 04:31 PM#13
MartinezTG
Heh... I didn't post any info for so long that I almost forgot this thread acctually exists lol :)

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THE ILLUSIONISTS

Learned by the Farseer Romb, these are the ones controlling illusion magic in the Bloody Claw Clan. Thanks to one of the Iron-Skinned - the Bloody Claw's magic powers weren't only based on the magics controlled by shamans.

Abilities
Illusion
Create an illusory double of the targeted unit. The illusory double deals no damage to enemy units, takes 2 times the damage from enemy attacks, and will disappear after 60 seconds or when its hit points reach zero.

Hazy View
Makes a target enemy unit have a 50% chance to miss on an attack. Lasts 30 seconds (15 for heroes).

Hypnotize
Increases the movement speed and attack rate of nearby friendly air units.
03-13-2004, 03:59 PM#14
MartinezTG
BQ beta's taking damn long i guess :/
In the meantime here's some info on the Warlocks :o
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THE WARLOCKS

A very long time ago a big part of the orcish sorcerers were warlocks. For some unknown today reason the orcs have promised to no longer experiment with the told to be Demon powers. Now after ages - Bago Deathfist has broken that promise and brought Dark Magic practicing back to life along with it's controllers - the Warlocks.

Abilities
Ground Flame
Deals 100 damage to a target enemy land unit. Nearby enemy units lose 50 hit points.

Cloud of Poison
Calls down a poison cloud which deals 2% of every unit's hit points in the area per every second. Lasts 35 seconds.

Bloodrage
Increases a friendly unit's attack rate by 50%, attack damage by 50% and movement speed by 75%, also dispells any magical buffs on the target unit. Lasts 60 seconds.

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Next time... Ogre-Mages with new spells
03-14-2004, 01:26 PM#15
MartinezTG
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MAGES OF THE OGRE LEGION

Way back before the discovery of a new way to practice magics the powers controlled by the Ogre-Mages were similar to those of the Bloody Claw's Shamans. Now - mastering warlock-like powers, these are not only valuable because of their strength to the Orcish Warchief but also it is because of their knowledge on Dark Magics.

Abilities
Scout
Summons an eye of Darkness. Lasts 60 seconds.

Infernal Rock
Calls down an Infernal Rock dealing 75 damage in an area.

Ajuvenation
Drains 450 hit points in 20 seconds of a targeted enemy unit.
Note: When targeted on an enemy hero it will drain the these hit points within 60 seconds.

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If I'll notice that there's some more info I could post then I'll do it.

Oh... If you have any comments and/or suggestions please post freely.

And most of all if you're a beta tester -> tell me if you've found any bugs in the campaign.

I should add a big PLEASE to the last one :D cuz it's about time I start working on something new and release BQ finally ;)

Martinez