| 12-29-2003, 05:28 PM | #1 |
hmmm im doing a little rpg and in the cinematics if its only one person , the timings are perfect...but if its 4 thats how long it is reduced by....so i heard and im sure i seen it doen before u set an interger as a variable or something for a wait command which make it smooth no matter how much players there are in the game... ug that didnt come out right... BASICALY i want a wait command which works for how many ever players are in so that i my cinematics are smooth because 10 seconds with 1 player is 10 seconds...but with 2...is 5... |
| 12-29-2003, 05:31 PM | #2 |
In TFT there is a PolledWait function (or 'Wait (Game Time)' in the GUI) that waits a specific number of real-time seconds. |
| 12-29-2003, 07:30 PM | #3 |
For cinematics, use timers. You don't have to show them, but set your timer and have stuff run off when the timer is done. Regards Dead-Inside |
