| 12-29-2003, 09:24 PM | #1 |
OK can someone please create a tut on how to animate in 3ds max 5 without twisting your head of and throwing it out the window like the art tools 1 does? |
| 01-01-2004, 10:42 PM | #2 |
Or least point to a link. |
| 01-02-2004, 01:45 AM | #3 |
is there a way to export from max r5, r6? by animating i guess you mean deformation anim because basic keyframed stuff / inverse kinematics etc is very simple and i've had no probs as yet. |
| 01-02-2004, 01:50 AM | #4 | |
Quote:
I mean keyframed stuff. I don't know where to begin and the mass of buttons on 3DSMax leads me nowhere but back where I started. I specifically want to know how to view animations in 3DSMax and possibly edit/alter them. If you find this so simple, perhaps you wouldn't mind explaining it? |
| 01-02-2004, 03:42 AM | #5 | |
Quote:
OK. well, all you need to know for basic anim is; 1) how to make an object, eg sphere. 2) how to move, rotate an object. 3) how to create key frames. in 3dsmax you can create a keyframe for an object by clicking the "animate" button and then transforming your object in some way, eg; moving or rotating. click the "animate" button off again and you've made a key. to play the anim in the window press the > play button. to use warcraft preview, read the art tools manual.(from what i can tell it only works in 3dsmax r 4.x right now i'm animating a modified ghoul wth bones using the method described in the art tools manual to good effect and have made several animated buffs/spell effects with simple anim+ particle system so i may do a tutorial if i get time. i'm sure u can figure it out tho. if you can use 3dsmax, animating for wc3 shouldn't be a problem. if not, just learn the basics of the program first and study tutorials. |
| 01-02-2004, 11:28 AM | #6 |
Thank you for that but how do I set that animation to play as a sertain...animation...Ok I make the animation key but how do I set the animation to work when the unit moves basically? is there somewere you set it to movement? |
| 01-02-2004, 01:12 PM | #7 | |
Quote:
you need to use note tracks in track view, here's a screenshot of what i mean. ![]() |
| 01-10-2004, 02:12 PM | #8 |
I know that but wgere do you click to set sertain animations on that to "Stand" I can animate fine its just seting it to Walk and stand. I added note track but I cannot find anthing that says set animation name or whatever. |
| 01-11-2004, 09:21 AM | #9 |
if i understand your question correctly, the short answer is, right click the note track icon and type "Stand" ( for a unit that has 1 stand animation) "Stand - 1" for a unit with 1+ anims for stand, "Stand - 2" for the second etc. eg; in the WALK note track, i have written: Walk MoveSpeed 300 in the STAND note track i have written: Stand and these work in game ( have been tested) hope this helps - just remember to type this info into the note track as well as naming it, the info is in the art tools docs ( the ones i have anyway) peace. |
